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Dwemer City Mod: Recruiting


Willowran

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Me and a friend are making a fully intact/functional dwemer city in the far north of skyrim. The city will be complete with its own residents, merchants, smiths, and ruling family. Above the central structure shall be an immense star, held down into place by a monstrous dwemer machine beneath the city.

 

The mod/city will come with 2 main quest lines:

 

1: Titan Slayer: For the VERY late-game player, the titans are MONSTROUS beings that are imMENSELY powerful -far more so for the dragon. This quest line has its own story, and is intended to give a challenge to players for whom the game is no longer difficult. Titan items will be included.

 

2: The Fallen Star: The machine beneath the city has been sabotaged, and you must try to fix it and defeat the mysterious forces behind its attempted destruction before the machine is too unstable and the star goes supernova.

 

There will also be a number of lesser quest lines, including:

 

A military quest line, where you do services for the city guard climaxing in fighting off an invasion.

A political quest line, where you perform services for the cities ruling family

Other Minor Questlines to be added as themod progresses.

 

There will ALSO be a number of miscellaneous quests for various npc characters throughout the city.

 

 

WE ARE RECRUITING

 

We would HIGHLY appreciate recruiting someone able to animate new items for skyrim (new nif/textures/meshes etc), as i have little working knowledge on how to accomplish that. We are (most importantly) looking for variations of dwemer armour and weaponry, first and formost, especially for the guards of the city (whom wear dwemer).

A scripter would also be appreciated, though less necessary, mainly as an adviser if i get lost in the scripting.

 

ANY IDEAS would also be appreciated, and could quite possibly find its way into our mod.

Edited by Willowran
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