Just6669 Posted December 2, 2012 Share Posted December 2, 2012 (edited) EDIT: I deleted last post because it was nonsense ;) How can I find I actual native function ?Are these buffers nothing, but some kind of "headers" or "wrappers" ? I have no idea if it is the right word, what I mean is that actual function is somewhere else. Is there a way to find it ? By name, index or something ? // Export UXGTacticalGameCoreNativeBase::execGetLowCoverBonus(FFrame&, void* const)native simulated function int GetLowCoverBonus(); Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000000 9F 0F 00 00 47 55 00 00 00 00 00 00 9E 0F 00 00 . . . . G U . . . . . . . . . . 00000010 00 00 00 00 00 00 00 00 9F 0F 00 00 00 00 00 00 . . . . . . . . . . . . . . . . 00000020 99 04 00 00 BF B7 00 00 02 00 00 00 02 00 00 00 . . . . . . . . . . . . . . . . 00000030 0B 53 00 00 00 00 05 02 00 00 33 00 00 00 00 00 . S . . . . . . . . 3 . . . . . 00000040 00 . // Export UXGTacticalGameCoreNativeBase::execGetHighCoverBonus(FFrame&, void* const)native simulated function int GetHighCoverBonus(); Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000000 A1 0F 00 00 47 55 00 00 00 00 00 00 A0 0F 00 00 . . . . G U . . . . . . . . . . 00000010 00 00 00 00 00 00 00 00 A1 0F 00 00 00 00 00 00 . . . . . . . . . . . . . . . . 00000020 9A 04 00 00 F3 B7 00 00 02 00 00 00 02 00 00 00 . . . . . . . . . . . . . . . . 00000030 0B 53 00 00 00 00 05 02 00 9C 32 00 00 00 00 00 . S . . . . . . . . 2 . . . . . 00000040 00 . For example 9C 32 00 00 is recognized by UE as Name == GetHighCoverBonus Edited December 2, 2012 by Just6669 Link to comment Share on other sites More sharing options...
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