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Still no way to improve cover?


PSPSoldier534

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EDIT: I deleted last post because it was nonsense ;)

 

How can I find I actual native function ?

Are these buffers nothing, but some kind of "headers" or "wrappers" ?

I have no idea if it is the right word, what I mean is that actual function is somewhere else.

Is there a way to find it ? By name, index or something ?

 

// Export UXGTacticalGameCoreNativeBase::execGetLowCoverBonus(FFrame&, void* const)

native simulated function int GetLowCoverBonus();

 

Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F   0 1 2 3 4 5 6 7 8 9 A B C D E F 
00000000  9F 0F 00 00 47 55 00 00 00 00 00 00 9E 0F 00 00  . . . . G U . . . . . . . . . .
00000010  00 00 00 00 00 00 00 00 9F 0F 00 00 00 00 00 00  . . . . . . . . . . . . . . . .
00000020  99 04 00 00 BF B7 00 00 02 00 00 00 02 00 00 00  . . . . . . . . . . . . . . . .
00000030  0B 53 00 00 00 00 05 02 00 00 33 00 00 00 00 00  . S . . . . . . . . 3 . . . . .
00000040  00                                               .                              

 

 

// Export UXGTacticalGameCoreNativeBase::execGetHighCoverBonus(FFrame&, void* const)

native simulated function int GetHighCoverBonus();

 

Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F   0 1 2 3 4 5 6 7 8 9 A B C D E F 

00000000  A1 0F 00 00 47 55 00 00 00 00 00 00 A0 0F 00 00  . . . . G U . . . . . . . . . .
00000010  00 00 00 00 00 00 00 00 A1 0F 00 00 00 00 00 00  . . . . . . . . . . . . . . . .
00000020  9A 04 00 00 F3 B7 00 00 02 00 00 00 02 00 00 00  . . . . . . . . . . . . . . . .
00000030  0B 53 00 00 00 00 05 02 00 9C 32 00 00 00 00 00  . S . . . . . . . . 2 . . . . .
00000040  00                                               .                              

 

For example 9C 32 00 00 is recognized by UE as Name == GetHighCoverBonus

Edited by Just6669
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