Jump to content

Money makes no sense


ProjectVRD

Recommended Posts

Can anyone change the values of items, rooms and what you are paid by governments?

 

I cannot understand why the Developers thought the value of money in 2015 would be so high, it is as if there are just 15 $20 notes left in existence which makes everything so cheap. Surely governments would give millions and it would cost a million to excavate underground.

Link to comment
Share on other sites

Those aren't dollar signs in game. Look again; they are basically credits as part of some global currency system. Who's to say those aren't worth far more than their equivalent amount in dollars? Or any other currency?

 

Whatever they are, pricing them all according to US dollars instead shouldn't be a problem should it?

Link to comment
Share on other sites

Whatever they are, pricing them all according to US dollars instead shouldn't be a problem should it?

Nope. Change § for $ in Documents\My Games\XCOM - Enemy Unknown\XComGame\Localization\INT\XComStrategyGame.INT

[XGScreenMgr]
m_strCreditsPrefix=§

Link to comment
Share on other sites

It should be possible to correct *most* prices, but I'm not sure about all. Even one price out of range would ruin it.

 

These numbers don't make any sense either way. 40 of what, million? Not for *renting* a fighter. Are these $1 million or $100k in yuan or HKD? 2015 is too early for China to overtake US, but maybe. But you still have *body armor* cost $20 million. Not even made of gold would it cost that. And the *medkit* is over a million dollars, really?

 

Now if it's 100,000 HKD - that's $15,000, $10,000 value - then, at least, armor, medkits, guns, etc prices are explainable. But facilities and satellites are not. Million dollar satellite? I don't think so - they go from 100 mil up all the way to a billion for military GSO sats.

 

I think it's possible to redo all the finances, but you'll have to accept the fact that some prices will be irrelevant to the player (as good as free) while others extreme.

Link to comment
Share on other sites

Those numbers are user friendly so people don't need to count much :)

 

Talking about realism, I doubt 60+ engineers would build UFO aircraft with new and just discovered technology in 14 days. And more staff working on a project make it happen more faster, not cheaper, if I am counting with the same amount of material and additional wages.

 

Sure XCOM EU is far from being perfect and realistic, but it's still cool to play the way designers set it. And would be cooler with mods one day.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...