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mod rule contains cycles


lfskhubvsleiruve

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Okay, this is in fact a rather complex constellation.

 

TBH, I'm not good at solving those "graphic riddles" either. Maybe it's best not to toy aorund with the graphic display, but to use the "normal" view. It can be accessed by clicking on the small lightning symbol to the right of mods in conflict.

 

It's good to have a basic idea what you want to achieve.

In this case I'd say we have two "generalist" mods, SMIM and "Ruins Clutter improved". I'd also count ELFX as a rather "generalist" mod. The strategy in general would be to let these "generalist" mods be overwritten by more specific mods.

 

What does this mean? Start with SMIM, since it's probably the largest and most comprehensive mod here. Klick on the lightning symbol next to it. Then start by choosing "load before" (meaning this mod's data will be overwritten) whenever possible. For ELFX and Ruins Clutter improved, establish as clear rules as possible. Let both "load after" SMIM. Maybe Ruins Clutter Improved after ELFX (or vice versa - doesn't really matter much). Then try to find working rules for the more specific mods (e.g. Noble Skyrim, Immersive College of WInterhold, Rustic Clutter Collection). Basic rule: Let them overwrite SMIM, Ruins Clutter Improved and ELFX - and if possible everything else.

 

I know, setting these things up isn't exactly easy. Good luck!

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