sam4440 Posted November 23, 2012 Share Posted November 23, 2012 Hello people, I was wondering if it is possible to make a mod to use the naval outfit of connor as free-roaming outfit?I know already about the captain of the aquilla outfit but I believe it's just ugly. Greetings Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 23, 2012 Share Posted November 23, 2012 Knowing nothing about AC3, or having the slightest interest in playing it, the short answer is probably "no". Generally speaking, the majority of games that exist handle things like costume changes in one of the following ways. 1). Equipment based. Meaning that as long as you have an item and can equip it either normally, or by forcing the equipped state through a memory editor, you can usually achieve a desired effect unless in case #3. These are usually trivial to deal with if there are any sort of tools or console available to add the items into the game. 2). Flag based. These are usually much harder to deal with since you don't have a neat little interface or option to narrow down those times when that particular sprite, resource, or whatever is being used short of re-playing those levels over and over again checking for values in memory and ultimately taking an educated guess. Your best bet for these sorts of things, except in case #3, usually lies in using some sort of modding tool to either force a script state related to that costume change, or just extracting the base files and replacing the standard costume with an edited version. There are several variations to this depending on how plyable the game's filesystem is. 3). Unique model/actor based. This case is generally a big giant middle finger from the game company to the modder. In these cases game companies are essentially using a "stunt double" that is specifically designed only for that small stage. The model in question could have vastly different proportions, different level of detail, parts missing, different skeletons, be a static model, have no facegen, or worse. It exists as a giant "F-You" to modders since there is no simple flag or memory state to track down due to it being an entirely different entity than the normal player. The best example I could give for this might be some game with an extensive vehicle portion just after a cutscene. You may be able to turn the camera around and see the player seated in the vehicle, but that is often just the player from the waist up, and may be permanently welded to that vehicle. These sorts of situations can only be dealt with by there being substantial modding tools available, a way to add or override game resources, and usually some substantial amount of manual editing of the resources (possibly rebuilding large portions of the model), or even the game animations (in cases where the event model uses a different skeleton than the standard model), just to get something workable. In almost all these cases though, you are mostly dependent on there being some sort of modding tools available or the game accepting overridden resource files. Although sometimes these sorts of things can be done with a memory editor, you pretty much need to know exactly what you're doing or accept the risk that you could screw things over royally. Link to comment Share on other sites More sharing options...
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