twinj Posted December 1, 2012 Author Share Posted December 1, 2012 (edited) I'm currently working on a Portable XCMM Installer which will allow mod makers to distribute mods to anyone who just wants to install. The aim is to allow it to patch ini's, upk's, xshape and uninstall. For now I am working on a one mod package at a time rule. It is not currently working yet. It will install mods. But not XShaping correctly yet. Still need to add uninstallation and ini patching. The code base for these already exists from XCMM so it wont take long to finish now. Would welcome suggestions while I am working on this as it is this part of the tool that will make XCMM worthwhile using and easier for everyone to install and back up mods. For those who would like to see it so far. Edited December 1, 2012 by twinj Link to comment Share on other sites More sharing options...
Drakous79 Posted December 1, 2012 Share Posted December 1, 2012 I'll export transparent images in correct sizes for the icon today. Version 1.05 BETA report:Changed XCOM installation path and config saved. Tested 2 different actions at this point:Saving without tools - "You need to select a valid path for Gildor's tools."Saving with tools download - worked fineDOWNLOADED [http://www.gildor.org/down/32/umodel/decompress.zip] UNZIPPED [temp\decompress.zip] DECOMPRESSED [Core.upk] DOWNLOADED [http://www.gildor.org/down/32/umodel/extract.zip] UNZIPPED [temp\extract.zip] EXTRACTED RESOURCES [Core.upk]Checked Unpacked folder and there's no Core.upk. Done Settings > Edit Config > Save again and got "The system cannot verify your unpacked resources.". XCMM is still trying to get Core.upk from C:\Program Files (x86)\Steam\... Overall Settings are working great. Created a mod with drag and dropping files (fast, like it) and installed it. Installation had an "Error [29] Patching was not required." so I fired XShape manually. Then decided to click XShape button in XCMM and got message about no changes but clicked Yes and got "Error [27] Could not access file." Portable report:Portable version rocks :) It could have some console output to see what is going on. Atm I have it set, but after clicking Install button, the button stays down and a cursor is busy. In log is checking Core.upk in C:\Program Files (x86)\Steam\... instead of S:\Steam I had set. Link to comment Share on other sites More sharing options...
twinj Posted December 1, 2012 Author Share Posted December 1, 2012 (edited) I think I broke XShape when I made Ini Patcher. I implemented a search algorithm for finding specific parts in the exe more quickly and shrunk the region that gets read into a buffer to use less memory. :D Should be fixed though for 1.06. This is why still Beta lol. Anyway. Portable is looking slick. I added an Editor pane which will read a html file! So mod makers can get creative. Dunno if you noticed but I chucked you in on credits too for all of the help! Edited December 1, 2012 by twinj Link to comment Share on other sites More sharing options...
Drakous79 Posted December 2, 2012 Share Posted December 2, 2012 Yes I've noticed, it's a honor for me :) HTML oh nice. Is it in the version you posted? I'm being pondered by XCMM each start with Incorrect settings message. Is it because of failed Core.upk manipulation? There's "Your author name" in Settings > Edit Config. I had to fill the name again in Make > Mod Attributes > Author (could be Author(s)). Should it fill automatically? Maybe "Your author name" could be removed from Settings, when it needs to be filled again later, to simplify initial XCMM setup. Just an idea without knowing, why it is there, thinking about people, who would use install and patch features. Link to comment Share on other sites More sharing options...
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