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need help for a backpack


RebelOConner

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hi there

 

i'm trying to make a backpack, based on the vanilla.

i use blender and i made all the mesh, following the tutorial for armor creation.

 

the bag is linked to bodypart 47, according to the body part number consensus.

the mesh is correct in nifscope and in the CK.

the problem is in game, the mesh doesn't move with the character.

http://farm9.staticflickr.com/8339/8211952522_df89f3f985_c.jpg

the mesh is weighted to the spine2 bone but it seems locked to the base nnode.

 

i have tried all i could think to clear the mesh ( delete all weight and parents, ecport as obj and re-import, replace as an obj the underware in a vanilla mesh...) but nothing is working.

 

i don't know what the problem can be.

 

is there anybody with an idea?

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In Nifskope find the BSLightingShaderProperty and then in the Block Details ShaderFlags1 doublick the list with entries to get a drop down menu and tick SLSF1_skinned. That tells the nif to actually use your weightpainting.

 

Alternatively when adding the BSLightingShaderProperty after you exported from Blender use one from an armor or robe not from a static item.

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