RebelOConner Posted November 23, 2012 Share Posted November 23, 2012 hi there i'm trying to make a backpack, based on the vanilla.i use blender and i made all the mesh, following the tutorial for armor creation. the bag is linked to bodypart 47, according to the body part number consensus.the mesh is correct in nifscope and in the CK. the problem is in game, the mesh doesn't move with the character.http://farm9.staticflickr.com/8339/8211952522_df89f3f985_c.jpgthe mesh is weighted to the spine2 bone but it seems locked to the base nnode. i have tried all i could think to clear the mesh ( delete all weight and parents, ecport as obj and re-import, replace as an obj the underware in a vanilla mesh...) but nothing is working. i don't know what the problem can be. is there anybody with an idea? Link to comment Share on other sites More sharing options...
Grimoa Posted November 23, 2012 Share Posted November 23, 2012 In Nifskope find the BSLightingShaderProperty and then in the Block Details ShaderFlags1 doublick the list with entries to get a drop down menu and tick SLSF1_skinned. That tells the nif to actually use your weightpainting. Alternatively when adding the BSLightingShaderProperty after you exported from Blender use one from an armor or robe not from a static item. Link to comment Share on other sites More sharing options...
RebelOConner Posted November 23, 2012 Author Share Posted November 23, 2012 ok, thanks, i understand the problem, now.i have used copy/paste from the conteiner mesh for the BSlightingShaderProperty. Link to comment Share on other sites More sharing options...
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