torontrayne7 Posted November 24, 2012 Share Posted November 24, 2012 Can someone tell me what causes this? It's at Camp Golf House Resort, on the first floor to the right, past the barracks area, in the kitchen. I jumped through it and it teleported me to the top floor. I figured Mission Mojave might have caused it, but i vaguely remember encountering this on the vanilla game. In that case, I figured Mission Mojave would have fixed it! Other than New Vegas Interiors I have no mods that alter stuff like that, I am only running 20 or so. I can post a mod order if required, but like I said I had a suspicion it was a vanilla bug. If so, is it fixable? http://i1082.photobucket.com/albums/j373/torontrayne/falloutNV2012-11-2402-01-03-17.png Link to comment Share on other sites More sharing options...
Xaranth Posted November 24, 2012 Share Posted November 24, 2012 Can someone tell me what causes this? It's at Camp Golf House Resort, on the first floor to the right, past the barracks area, in the kitchen. I jumped through it and it teleported me to the top floor. I figured Mission Mojave might have caused it, but i vaguely remember encountering this on the vanilla game. In that case, I figured Mission Mojave would have fixed it! Other than New Vegas Interiors I have no mods that alter stuff like that, I am only running 20 or so. I can post a mod order if required, but like I said I had a suspicion it was a vanilla bug. If so, is it fixable? Obviously, one of the room tiles got erased by something. The reason you teleported is because of the way the engine handles out-of-bounding. Now, what caused the disappearing room tile I can't tell you. I would track through your mods in FNVEdit or FNV Plugin Utility and see what's playing with the cell. Then you can do a quick-fix and replace that corner. -X Link to comment Share on other sites More sharing options...
torontrayne7 Posted November 24, 2012 Author Share Posted November 24, 2012 (edited) Thanks for your help! Looking through FNVedit I have determined that Yams pinup paradise possibly may be the culprit, although there are no red errors in that area. I am a bit of a noob at using this program to make any changes. Would the GECK be a good tool for adding a new wall and floor there? I assume it would be. I'm not sure if simply removing that mod would help if it already deleted that area out either. I haven't used the plugin app that you listed either, but I will try using that to see what I come up with. I had issues finding that cell since it deleted the one I was looking for. Very irritating stuff. I don't want to tinker too much and risk causing more damage, but I would like to fix it. Edit: Removing yams pinups fixed it. Damn I really liked that mod. :( Edited November 24, 2012 by torontrayne7 Link to comment Share on other sites More sharing options...
Xaranth Posted November 25, 2012 Share Posted November 25, 2012 Thanks for your help! Looking through FNVedit I have determined that Yams pinup paradise possibly may be the culprit, although there are no red errors in that area. I am a bit of a noob at using this program to make any changes. Would the GECK be a good tool for adding a new wall and floor there? I assume it would be. I'm not sure if simply removing that mod would help if it already deleted that area out either. I haven't used the plugin app that you listed either, but I will try using that to see what I come up with. I had issues finding that cell since it deleted the one I was looking for. Very irritating stuff. I don't want to tinker too much and risk causing more damage, but I would like to fix it. Edit: Removing yams pinups fixed it. Damn I really liked that mod. :( If it were I, I'd just open Yams in the GECK and fix the cell. Then send a message to the mod author with the fixed version. -X Link to comment Share on other sites More sharing options...
torontrayne7 Posted November 25, 2012 Author Share Posted November 25, 2012 Thanks for your help! Looking through FNVedit I have determined that Yams pinup paradise possibly may be the culprit, although there are no red errors in that area. I am a bit of a noob at using this program to make any changes. Would the GECK be a good tool for adding a new wall and floor there? I assume it would be. I'm not sure if simply removing that mod would help if it already deleted that area out either. I haven't used the plugin app that you listed either, but I will try using that to see what I come up with. I had issues finding that cell since it deleted the one I was looking for. Very irritating stuff. I don't want to tinker too much and risk causing more damage, but I would like to fix it. Edit: Removing yams pinups fixed it. Damn I really liked that mod. :( If it were I, I'd just open Yams in the GECK and fix the cell. Then send a message to the mod author with the fixed version. -X Yeah I have no experience with the GECK. Plus the mod author doesn't seem to be around any more. I may tinker with the GECK to see if I can figure it out. That mod was giving me a few other issues at Lucky 38 and somewhere else whenever I was using FNVedit, so it would take a bit of work to get it to my liking. I think you talked me into it though. I always wanted to create a mod for Fallout 3 or New Vegas, so learning to use the GECK will be useful. Thanks again! Link to comment Share on other sites More sharing options...
Xaranth Posted November 25, 2012 Share Posted November 25, 2012 Yeah I have no experience with the GECK. Plus the mod author doesn't seem to be around any more. I may tinker with the GECK to see if I can figure it out. That mod was giving me a few other issues at Lucky 38 and somewhere else whenever I was using FNVedit, so it would take a bit of work to get it to my liking. I think you talked me into it though. I always wanted to create a mod for Fallout 3 or New Vegas, so learning to use the GECK will be useful. Thanks again! Start here. -X Link to comment Share on other sites More sharing options...
torontrayne7 Posted November 25, 2012 Author Share Posted November 25, 2012 Yeah I have no experience with the GECK. Plus the mod author doesn't seem to be around any more. I may tinker with the GECK to see if I can figure it out. That mod was giving me a few other issues at Lucky 38 and somewhere else whenever I was using FNVedit, so it would take a bit of work to get it to my liking. I think you talked me into it though. I always wanted to create a mod for Fallout 3 or New Vegas, so learning to use the GECK will be useful. Thanks again! Start here. -X Will do. :smile: Link to comment Share on other sites More sharing options...
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