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Reloading costs AP


GunNutMerc

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fActionPointsReload gives a cost for equipping weapons which is strange, but still an interesting find! Ima mess with these settings a little more.

 

Cool, keep me in the loop, I'm curious about these esoteric topics.

 

When you changed the fActionPointsRunAndGunMult did it affect (as in "turn on") the other fActionPoints*.* settings, like cost to fire the various weapons?

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fActionPointsReload gives a cost for equipping weapons which is strange, but still an interesting find! Ima mess with these settings a little more.

 

Cool, keep me in the loop, I'm curious about these esoteric topics.

 

When you changed the fActionPointsRunAndGunMult did it affect (as in "turn on") the other fActionPoints*.* settings, like cost to fire the various weapons?

 

There was no cost for firing weapons, I tested each type. The rest of the settings, (crouching, standing, reloading, etc.) appear to work.

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