GunNutMerc Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) fActionPointsReload gives a cost for equipping weapons which is strange, but still an interesting find! Ima mess with these settings a little more. Edited February 14, 2020 by Spooderdude Link to comment Share on other sites More sharing options...
devinpatterson Posted February 14, 2020 Share Posted February 14, 2020 fActionPointsReload gives a cost for equipping weapons which is strange, but still an interesting find! Ima mess with these settings a little more. Cool, keep me in the loop, I'm curious about these esoteric topics. When you changed the fActionPointsRunAndGunMult did it affect (as in "turn on") the other fActionPoints*.* settings, like cost to fire the various weapons? Link to comment Share on other sites More sharing options...
GunNutMerc Posted February 15, 2020 Author Share Posted February 15, 2020 fActionPointsReload gives a cost for equipping weapons which is strange, but still an interesting find! Ima mess with these settings a little more. Cool, keep me in the loop, I'm curious about these esoteric topics. When you changed the fActionPointsRunAndGunMult did it affect (as in "turn on") the other fActionPoints*.* settings, like cost to fire the various weapons? There was no cost for firing weapons, I tested each type. The rest of the settings, (crouching, standing, reloading, etc.) appear to work. Link to comment Share on other sites More sharing options...
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