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Skyrim SE crashing at random


TarvinDracken

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Thanks for your help! The game is working now!

And I did have most of those patches installed. I don't know why they didn't appear on my list. I left some of the mods out like the creatures mod to troubleshoot.

 

Do you have any recommendations for mods that add creatures, armor, quests, or whatnot that I don't have already?

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Glad to hear it. Yeah I noticed discrepancies in that list too. That is why I said to manually verify it. Before I started my own list to track it I only noticed placement issues, but easy to miss mods I am sure.

 

When I switched the citizens one I went with the Interesting NPCs, Guard Dialogue Overhaul, and Relationship Dialogue Overhaul. I have not made it to them to verify any conflicts yet so do not assume you can load and go. Quest mods is what I was/am after so that is the bulk of my mods.

 

My first guess for a big an probably mostly compatible out of the box to say mod would be the Legacy of the Dragonborn and it's related mods. There is a bunch of quests tied to that one and the mod authors have all the patches ready to go. They even have tutorial pages outlining all the placements for the relating patches to the mods. Keep in mind though that just because a patch is offered between two mods it may not address every conflict in your LO with the other mods you have. Start to learn sseedit if you have not already. The Xedit Tome Guide is very helpful learning it all. Every mod added makes for more potential conflicts.

 

I'll edit this real quick in case you find yourself bitten by the modding bug as I have after being exposed. You will save yourself a lot of research time if you look up GamerPoets on Utube. Find his "Modding SSE Guide" series of videos. There you will find up to date videos on all the utility type mods and tools for modding sse to recommended videos on mods of different areas. The series will get you going on most everything, I believe, that one needs to mod and the whys.

 

After that Vortex has a great user guide too associated with that help icon. They cover everything very well in it and even past what I did not mention on using it here for when the mod list gets bigger. It really does have a lot of control up to a point I have learned. Good luck and slay some imperial scum, lol

Edited by Indiao21
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After playing the game without any issues, and enjoying the heck out of it, I encountered a new problem. I have SKSE64 installed correctly and played with achievements turned on through a mod since I avoid anything game breaking. Now, when I go to start I get a message that SkyUI can't work because SKSE64 isn't installed. Also, presumably the same issue with SKSE64 is also keeping the achievements mod from working. Any ideas?

 

Oh, and this is the load order that's being generated by Vortex. I think a few things seem off. Mind you, I had no conflicts to speak of and this order is solely Vortex's work.

 

# Automatically generated by Vortex
HarvestOverhaul_Redone.esp
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Rigmor.esp
aesbetterdbdreward.esp
SkyUI_SE.esp
AMatterOfTime.esp
RiversideShack.esp
Audio Overhaul Skyrim - Immersive Weapons Patch.esp
BSHeartlandFRF.esp
ogSplendorDragons.esp
My Home Is Your Home.esp
FloraRespawnFix.esp
Audio Overhaul Skyrim.esp
ForgottenCityBruma.esp
BSAssets.esm
BSHeartland.esm
Cutting Room Floor.esp
Unofficial Skyrim Special Edition Patch.esp
SofiaFollower.esp
ForgottenCity.esp
BarenziahQuestMarkers.esp
Immersive Weapons.esp
Joy of Perspective.esp
JRMoonpathtoElsweyrPatch.esp
Moonpath Sky and Lightning Fix.esp
moonpath.esp

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Aww shoot, I had that before too. My thought cooker is on a one lane highway of conflict resolution right now. Did you try sorting your plugins? When you sort your plugins watch that list on the plugins tab. If vortex arranged it you will see it flash, like it reloaded extremely quick. If you see that sort it again, and again, and so on until it no longer flashes. I had noticed with vortex sometimes it does not work completely through the sort process in one go when it has quite a bit to go through. Seeing it flash was the only way I could tell if it arranged the order in a list that cannot be displayed completely in that window. When vortex no longer finds anything to sort it will not flash, but it happens very fast. Think the most I ever had to do it was three to four times with my size list, before it stopped. If I remember exactly what the solution was I will edit this post if you hadn't responded.

 

Also, what do you mean when you say "and played with achievements turned on through a mod since I avoid anything game breaking"? Do you mean you have one of the achievements enabling mods? The portion "since I avoid anything game breaking" I am not understanding your meaning of that either.

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What I mean is that since I avoid any game-breaking mods that upset the balance, I figure I might as well play with achievements enabled. More of a self-justification for not going along with the annoying disabled achievements for using a mod that the developers put in, really.

 

As for the plugins, I haven't done anything to sort them. There is one thing that's confusing me ... When I click on the plug-ins tab, everything is listed as being disabled.

 

So, if I'm getting what you said correctly, I should hit redeploy a few times and that will sort it?

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Ok, I get it now. Was not aware that was an alternative as I like seeing the achievements. Yeah, you do not want that. If you plan to be using the mods, every plugin on that page should be active. Just deploying mods, without plugins active, is not going to do anything for sorting plugins if they are not active.

 

I have not completely researched it yet, but as I understand it the mods page and the plugins page need to work in harmony. Stayed up to late last night so not with it yet. Let me see if I can make some sense here. It is like the two, the mod and plugin, share the total info of the mod. With only one active it is like you have one half of the mod's info working. This is why it is recommended that one disables a mod and not it's plugin for things like troubleshooting. You will see if you disable the mod its plugin is no longer active, but if you disable the plugin portion the mod portion stays active.

 

Not quite sure how you was able to get the playing time you did without the plugins active. I would have thought it would have made it worse. Activate all those plugins and sort them. Like I mentioned above when the screen does not flash, vortex is stable/completely sorted.

 

Missed that question. Deploying makes vortex write the info into the games directory. As a perk, to save us a step, it also activates the sort function for the plugins. When you install a mod and activate it you see vortex will deploy the mods automatically if it is set that way. I believe that is the default setting. That writes the info to the directory and then tries to sort the LO. Now lets say you want to remove that mod and all its info from the game directory. Then you would "Purge" it. Purging makes vortex remove all the info from the directory so it removes any relating data to the mod. You will then notice vortex flags us to deploy it immediately after so it can write the info back into the game directory for us to play.

 

That is why vortex gives us the info that "purging" is an non-destructive action basically. It does not delete the info, just removes and rewrites it to make sure all is clean and correct. Ok, I need some tea so try that. Activate all the mods you want to play with and their plugins. Deploy it, go to plugins tab and sort until the list stabilizes. Myself I just focus on a plugin right next to the plugins tab so I can see when the wheel quites working for the sort process. If it did not flash/reload vortex has done all the sorting it will do and is stable as I like to say.

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I am now prepared to bang my head against the wall in frustration. I don't know how it happened, but now I'm getting prompted every time Vortex does anything, like editing every single part of a mod when I tell it to purge mods. Any thoughts on what might have gone wrong that caused this and should I just reinstall Vortex?

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https://www.youtube.com/watch?v=O_1ruZWJigo

 

Yeap, such is the beginning life of using mods as I have read and am learning. Great song though. Keep your chin up. There is a light at the end of the tunnel it is just a winding labyrinth of learning. I don't believe I am understanding you with the part "now I'm getting prompted every time Vortex does anything, like editing every single part of a mod when I tell it to purge mods."

 

Purging just removes the info from the data folder and writes it back again. It is usually when the mods are deployed it will activate things like the FOMOD for you to make choices. From the description I am not understanding what you are seeing or experiencing.

 

When we began I assumed a little better understanding of the process and I probably should have verified that. You may not want to hear it about reinstalling, but it might be your best option knowing the current info. I don't know what version of vortex you are using but I do know there was an update to it a week or so back. It is not uncommon for mod users to have to restart processes from the beginning. Done it a few times myself now.

 

If your vortex is updated and or you do not want to reinstall it I'd do this: Uninstall all of your mods. It shouldn't matter if they show on the mods tab as not installed. If you decided to reinstall vortex you will have to get them back in it by one method or another.

 

Install a mod and activate it. Resolve any conflicts shown by the red lightning bolt, on the mods tab, or it will not let you deploy it. If it prompts you to deploy after resolving the conflict do so. Then go to the plugins tab and activate the plugin if it is not. Click the "Sort" button. Now repeat for the next mod. Do this until they are all reinstalled and enabled on both tabs.

 

On the plugins tab, for the USSEP, remember to change its group classification like I mentioned above and click sort again. Then try your game.

 

Knowing now that you hadn't had the plugins active is why your vortex list of plugins looks so messed up. One tell tail is if any time you open vortex to play and the USSEP is not right beneath the Dragonborn dlc, or the last game dlc you have, sort the plugins!

 

Have you been doing all this with an existing character save or have you begun a new play through?

Edited by Indiao21
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Good news! I finally got Vortex working properly again, at least as far as mods deploying. Unfortunately, I've still go the problem of SKE64 not working or somehow conflicting with SKYUI, which also doesn't work. I've verified that things are installed correctly according to the instructions ... so I'm back to being stumped.

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