lylesloudmouth Posted November 24, 2012 Share Posted November 24, 2012 (edited) hey everyone, long winded so if you dont wanna read babble skip to ** ive been tinkering (waay more like obsessing) with the ck for quite some time now, but its been mostly surface value stuff like landscape editing and buildings and structures so far. im about to start tackling navmesh which im sure im going to be begging for help on here for soon enough... but i need a break with all that and should/ want to learn something a little out of my comfort zone im a big fan of a few awesome mods that utilize the magic menu for accessing the settings. problem is i am very obsessive about my player menus. i hate clutter. i hate disorganization. i hate stuff that i use once in a while being stuck there. and i dont f with game settings like difficulty once its set. i love the challenge and i tough it out. the only reason id ever access the settings is to maybe change button layouts or graphic settings and whatnot. . so naturally i cant stand when mods i adore leave me stuck with a lesser power to control the settings. i really appreciate when authors use items like books or jewelry instead **to the point. anyone know whether or not its possible (im sure it is but nothings shocking) to maybe open the guts of mod x,y or z and maybe swap out my lesser power/ spell activated settings menu and assign the effect to an item? its kinda like in-game enchanting in an abstract way, so its gotta be fairly simple. i just havent worked with much besides the stuff i mentioned. thanx ahead of time edit: i retract my "its gotta be fairly simple" statement. seems fairly daunting to someone of my skill set at this point, now that i really think about. but i still wanna know. Edited November 24, 2012 by lylesloudmouth Link to comment Share on other sites More sharing options...
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