Xegethra Posted February 12, 2020 Share Posted February 12, 2020 (edited) Hello, I have recently gotten into modifying clothing and I started with the Tunnel Snake outfit. What I wanted works, I wanted to put spikes on it. I want to do this with other outfits too, and I thought some leather outfits and raider outfits would be a good choice. So I took the leather armour and made my changes. But I have run into a problem I'm not sure how to handle. I notice this outfit comes with it's own arm, presumably the outfit arm replaces the character arm when put on to avoid clipping? I don't know but that's all I can think of. I know it replaces the arms because if I delete it from the model, whoever is wearing it loses their left arm. However my problem comes from the fact that even if I leave the arm alone and modify just the upperbody part or the OTHER arm, then the usually black arm (within G.E.C.K.) is now flesh coloured and will be that colour in the game and it won't represent the colour of the arm of the person wearing it like it used to. Like Jericho's tan skin is now pale white with this armour, the same for everybody, they all get the same arm, it doesn't change to reflect their skin colour.https://i.imgur.com/1Et5PEY.png I wondered if it were something to do with Fallout 3 Redesigned but no, it happens even when that mod is deactivated. Here it is in G.E.C.K. alongside the default variant.https://i.imgur.com/KLr7O0X.png - Defaulthttps://i.imgur.com/aRiN65e.png - Modified *Edit* So here's my export setting if that helps. I've tried fiddling but get the same results.https://i.imgur.com/ubZ7Bq8.png So yeah, I'm not sure whats going on here. I leave the arm alone but it comes out like that, not sure why. *Edit again* Yeah I think it is something in the export perhaps? I loaded in the armour and DIDN'T edit a thing, nothing. I imported the armature and the model and immediately exported them. Loading them into G.E.C.K. shows the model with the skin coloured arm as opposed the pitch black one it was before. Edited February 12, 2020 by Xegethra Link to comment Share on other sites More sharing options...
JW1 Posted February 13, 2020 Share Posted February 13, 2020 (edited) If you specify "skin" for the shader type, your model will be skin-coloured. If you have an outfit that has both skin-shaded parts - such as an exposed arm - and non-skin shaded parts (i.e. the clothing) then you have to change the shader in the nif file. If you look in the BSShaderPPLightingProperty in nifskope you'll see there's a "Shader Type" entry: this should be set to SHADER_SKIN for skin and SHADER_DEFAULT for clothing, as appropriate for each part of the model. Hope this helps. Edit: also, for skin parts "SF_Facegen" must be selected under "Shader Flags". Edited February 13, 2020 by JW1 Link to comment Share on other sites More sharing options...
Xegethra Posted February 13, 2020 Author Share Posted February 13, 2020 (edited) I see, thanks! There's a fair bit I've yet to learn on this. I've only altered the one outfit and so hadn't encountered this yet. *Edit* And it did indeed work out (Yeah I gave Jericho hair...he's a Tunnel Snake now...)https://i.imgur.com/erM8rao.pnghttps://i.imgur.com/VZraiqJ.pnghttps://i.imgur.com/n5LpFNm.png Thanks again! Edited February 13, 2020 by Xegethra Link to comment Share on other sites More sharing options...
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