dianacat777 Posted November 24, 2012 Share Posted November 24, 2012 I've been modding a companion for a while now, and I've been dissatisfied with his face... but I could never quite place why until I started messing with it again today. Basically, for some reason, it's not displaying the same way in the game as it is in the GECK. I have no idea why this is, but it's like none of the textures to his face will apply. I've tested and made his eyebrows these giant black lines of death in the GECK, and in-game, they're just this soft, pale brown; the same color they always are. So I'm pretty sure there's a disconnect somewhere. For comparison... http://i35.photobucket.com/albums/d197/purricat777/GECKtroubleshoot.png http://i35.photobucket.com/albums/d197/purricat777/GECKtroubleshoot2.pnghttp://i35.photobucket.com/albums/d197/purricat777/GECKtroubleshoot3.png The first two are how it looks in the GECK; the third is how he appears in game. I'm not using any custom skin textures or whatnot. The eyes are custom, but that's one of the few things that's been working fine. Mostly it seems like it's the textures that won't work. His face seems rounder to me ingame, again, but that might be the lack of contrast in textures. Does anyone know what might be causing this? Link to comment Share on other sites More sharing options...
luthienanarion Posted November 25, 2012 Share Posted November 25, 2012 Faces never look exactly the same in the GECK as in-game. To get a character looking exactly how you want it, use ShowRaceMenu to make your adjustments and then save your game. Load that save into FaceGen Save Face Ripper and copy-paste the values from it into the FGGS, FGGA, and FGTS subrecords for an NPC in FNVEdit. Link to comment Share on other sites More sharing options...
dianacat777 Posted November 25, 2012 Author Share Posted November 25, 2012 Ooh, thank you, this is useful. Link to comment Share on other sites More sharing options...
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