TheRedPony Posted November 25, 2012 Share Posted November 25, 2012 Hello, I'm trying to play as an animal and I'm following jackalhead's guide where I open up the two skeletons - one horse and one character skeleton. The idea was to copy the camera3d branch to the other window, but instead it creates a skeleton folder. What's wrong? <Copy Branch (Camera 3D folder)<Paste Branch (regular horse folder) Link to comment Share on other sites More sharing options...
Ragicka Posted November 25, 2012 Share Posted November 25, 2012 That looks like typical nifskope quirkiness. Every time I copy a skirt bone, for example, it tries to rename it clavicle or pelvis or whatever. So then I have to correct it. But I've never seen it mess up the names for a whole branch. Copy the correct name from the first window Block Details name string, (click on the little Txt). And paste to the second window Block Details name string. You'll have to do the same for each item. Link to comment Share on other sites More sharing options...
TheRedPony Posted November 25, 2012 Author Share Posted November 25, 2012 Awesome! I got it to work now, but somehow the animations stopped working or maybe the skeleton is naturally static. It's pretty hilarious how my static horse form rocks back and forth everywhere. Link to comment Share on other sites More sharing options...
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