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NPC creation question


zjn1090

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Hello guys:

I am a beginner of GECK for Fallout 3. Recently, I faced some questions about this tool.
When I created a new NPC, I knew how to create a dialogue. In addition, I want to make the dialogue voiced and the voice files should be extracted from the orginal game. So the coming questions are:
1. How to extract voice files from Fallout 3?
2. How to generate lip file for and add the voice to the dialogue?
/Users/wangxiaoyu/Desktop/292C53C071ABAA60A2CD8C33468C6870%E7%9A%84%E5%89%AF%E6%9C%AC.png
It will be greatful if you can give me a hand.
Thanks!!!
Edited by zjn1090
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So the main thing is you just want to be able to link up a new response to an existing voice asset ?

 

Which you are right that you need to extract it from the BSA.

Via this tool https://www.nexusmods.com/fallout3/mods/34

 

Run the executable , then navagate to your game installation location / Data folder

 

And open the suspected BSA files , one at time ... then use the Action /Extract ... putting them somewhere to look at later.

 

The voice files are .oog and they should have a .lip file with them. So hopefully you have a player that will let you listen to the files. I use VLC media player ... but I'm sure there is plenty other these days.

So once you find the file you want ... notice the file structure it is in ... then place it inside the loose folders with the .lip file , just as it appeared in the archive.

 

So now in geck , you can find that file to attach it to the response text. I'm unsure what will happen with the .lip file. But hopefully it will automatically work having the same name , albeit there may be something to do in geck. But as far as I know , the Gecks's lip file generator doesn't work. But the old one for Oblivion does. Sorry that's all I know about .lip files .

 

So after a check in game to see if it works , and it does. You can then delete the files from the loose folder , and it will find them in the archive.

 

Hope that helps.

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