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Creating a Talking Item


Screedle

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I am working on a quest which heavily revolves around a talking sword stuck in a stone, which I (of course) need to have talk/have dialogue trees as if it was a regular actor.

 

I've spent a good two hours now looking into using a TalkingActivator, but I don't know how to select the model for it (DwarvenSword.nif) as I can't locate the file directory, and I can't find any tutorials anywhere about how to set up/use a TalkingActivator.

 

Beyond giving it a model so I can actually place it in the world, I'm wondering if it will work just like a regular actor, in that it can have a voice and scripted dialogue.

 

Basically, I'm having trouble re-creating what is done with the Night Mother and Whispering Door - mostly because I can't figure out how to set the model.

 

 

Additional; I've worked out how to make the sword inanimate (i.e. stuck in the stone), but the entire process I've used falls apart if the player uses a shout on it. Are you able to make a TalkingActivator completely inanimate? If so, that would help greatly.

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