Deleted2746547User Posted November 25, 2012 Share Posted November 25, 2012 I am hoping someone with a little exp. can give me some pointers on this: I have a quest where the player places bombs in 10 different locations. There is no order to it, that is - the player can place them in the order he discovers the locations... I have everything scripted EXCEPT... how would you go about having the quest check against placed bombs in order to advance Stage. I know how to do it if I make the player go in a particular order but not in a "free-form" route. Suggestions? Thanks! Link to comment Share on other sites More sharing options...
Xaranth Posted November 25, 2012 Share Posted November 25, 2012 I am hoping someone with a little exp. can give me some pointers on this: I have a quest where the player places bombs in 10 different locations. There is no order to it, that is - the player can place them in the order he discovers the locations... I have everything scripted EXCEPT... how would you go about having the quest check against placed bombs in order to advance Stage. I know how to do it if I make the player go in a particular order but not in a "free-form" route. Suggestions? Thanks! Quest Script: scn DummyMyQuestScript short sNumBombsPlaced begin GameMode if sNumBombsPlaced >= 10 DoStuff (Advance stage, etc) endIf end Activator Script for your bomb placement activators: scn DummyMyQuestScriptActivator begin OnActivate Set DummyMyQuest.sNumBombsPlaced to (DummyMyQuest.sNumBombsPlaced + 1) end Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 25, 2012 Author Share Posted November 25, 2012 I am hoping someone with a little exp. can give me some pointers on this: I have a quest where the player places bombs in 10 different locations. There is no order to it, that is - the player can place them in the order he discovers the locations... I have everything scripted EXCEPT... how would you go about having the quest check against placed bombs in order to advance Stage. I know how to do it if I make the player go in a particular order but not in a "free-form" route. Suggestions? Thanks! Quest Script: scn DummyMyQuestScript short sNumBombsPlaced begin GameMode if sNumBombsPlaced >= 10 DoStuff (Advance stage, etc) endIf end Activator Script for your bomb placement activators: scn DummyMyQuestScriptActivator begin OnActivate Set DummyMyQuest.sNumBombsPlaced to (DummyMyQuest.sNumBombsPlaced + 1) end YOU ARE THE MAN~ :thumbsup: THANK YOU! Link to comment Share on other sites More sharing options...
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