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How much can the UPKs be tweaked


tsanford01

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Just curious as to what extent these files can be changed..I have done a fair amount of byte swapping for class trees and other such mods. How about adding to existing functions such as other conditionals? will the size change of adding bytecode int the middle screw it all up?

 

On a side note the eAbility_Aim is in game and I added it to sniper and assault rifles but doesn't seem to work..Anyone else try this?

Edited by tsanford01
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It will screw it up ;)

 

There is a way to do it, but nobody builded a tool for it yet

If you wanna change this, start reading about the upk structure

You will have to readjust the upks as the size will mess with the offsets

In theory everything is doable with the tools we have, you have the tools to get the binary read the altered upks and you have enough informations about the upk format scatterd around in the internet :P

 

If you feel confident that you will be able to code within the ue bytecode language and willing to develope the tools to assist you with that, you can do pretty much everything, dont know if it is worth the work tbh ;)

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I could be wrong but that is what I am thinking..something is corrupting the data down stream. Even if my function is wrong it should have just failed..not crashed the game I would think.

 

 

On second thought working in bytecode only if the Unreal engine is very type set I guess it could have crashed it..I would think such a work horse of an engine would be fairly robust.

Edited by tsanford01
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