FMod Posted November 28, 2012 Share Posted November 28, 2012 I see. But still, I think such a mod would be very useful even without a perk. As it stands, once your trooper reaches Colonel, there's no point training them further. You just stow that guy (or gal) away in reserve for particularly hard missions. And if you do use them, you try not to have them score kills, because it's XP being wasted.It's even in the guides: http://www.ufopaedia.org/index.php?title=Survival_Guide_%28EU2012%29#Promoting_Soldiers Perks aren't be all end all. After all, what is a perk? About half the perks add an ability; but some just boost your stats.For instance, Tactical Sense is a variable boost to Defense, Extra Conditioning a boost to health, Sprinter a fixed boost to mobility.Edit the ini to assign the largest stat boosts there, *if that's possible*. This part worries me more. I tried to fix it my making high ranks, esp. Colonel, very hard to reach. The problem is - playing that way you miss out on interesting perks. Really I'd prefer it to be that you get all your perks in the first 7 levels, and from that point on your soldiers just keep increasing their stats. IIRC some games even had such a system. Link to comment Share on other sites More sharing options...
tsanford01 Posted November 28, 2012 Share Posted November 28, 2012 It sucks they defined smoke grenades and rockets with IntOneToken(1)..Anyone got any ideas to work around this to increase it's value? can't find anything in the common documents posted. Link to comment Share on other sites More sharing options...
tsanford01 Posted November 28, 2012 Share Posted November 28, 2012 I will look for my notes Fmod and try to post some clues for you, but as stated i stopped my efforts as i was trying to expand the perk system by spreading it out across more ranks or provide 'perk points' to spend on perks in ranks you already achieved but had to choose 1 of 2 useful perks, Link to comment Share on other sites More sharing options...
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