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Changing item charges


Drakous79

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I see. But still, I think such a mod would be very useful even without a perk.

As it stands, once your trooper reaches Colonel, there's no point training them further. You just stow that guy (or gal) away in reserve for particularly hard missions. And if you do use them, you try not to have them score kills, because it's XP being wasted.

It's even in the guides: http://www.ufopaedia.org/index.php?title=Survival_Guide_%28EU2012%29#Promoting_Soldiers

 

Perks aren't be all end all. After all, what is a perk? About half the perks add an ability; but some just boost your stats.

For instance, Tactical Sense is a variable boost to Defense, Extra Conditioning a boost to health, Sprinter a fixed boost to mobility.

Edit the ini to assign the largest stat boosts there, *if that's possible*. This part worries me more.

 

I tried to fix it my making high ranks, esp. Colonel, very hard to reach. The problem is - playing that way you miss out on interesting perks. Really I'd prefer it to be that you get all your perks in the first 7 levels, and from that point on your soldiers just keep increasing their stats. IIRC some games even had such a system.

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I will look for my notes Fmod and try to post some clues for you, but as stated i stopped my efforts as i was trying to expand the perk system by spreading it out across more ranks or provide 'perk points' to spend on perks in ranks you already achieved but had to choose 1 of 2 useful perks,
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