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Adding a new reload animation?


SHAD0WC0BRA

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Hey there. I've modified a reload animation from the base game and would like to use it in-game. I notice in GECK that "ReloadW" is an available choice, and on the Asurah's Animation Pack mod page, it seems to indicate that "ReloadW" is not used by any base game two hand automatic weapons and that "ReloadW" is available in the engine. However, simply naming the .kf files "2hareloadw" etc. and moving them to the appropriate folder does not seem to make it usable, and I cannot for the life of me find any guide on how to do this. Help would be appreciated.

Additional information: What I did is essentially just a shortening of an animation to remove a part of it that doesn't make sense with the weapon. I took the animation from the vanilla game into Blender and changed its end frame.

 

Thanks all.

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Not my area of expertise, but a couple of points that leap to mind:

 

Did you see "TIP Play an Animation" in the "Animation" section of the wiki "Getting started creating mods using GECK" article?

 

Did you remember to modify the "nif" file to use your new animation filename, since it is an alternative instead of simply replacing the existing file currently used?

 

-Dubious-

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Not my area of expertise, but a couple of points that leap to mind:

 

Did you see "TIP Play an Animation" in the "Animation" section of the wiki "Getting started creating mods using GECK" article?

 

Did you remember to modify the "nif" file to use your new animation filename, since it is an alternative instead of simply replacing the existing file currently used?

 

-Dubious-

 

Ohhh yeah, I don't really know how to change a "TransformController" (I think that's right) in NifSkope to use a different animation. I've looked at the block details but couldn't figure out what to modify.

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I am very much a novice in regards to Nifskope (pixelhate was the guru but he has moved on), however this seems to me to be a situation where the information in the wiki article "Nifskope: NiStringExtraData guide" may be of some help.

 

Otherwise all I can suggest is to search the wiki article Getting started creating mods using GECK" for Nifskope references (which is where that idea came from).

 

-Dubious-

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