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Posted

Hey!



I'm trying to import a custom head mesh into the game as a 'helmet', but I am having some problems when loading it into the CK. The model shows up perfectly in NIFSkope, but when loaded up in the CK, nothing. In the CK log i get two errors: 'TEXTURES: example.nif : texture is missing an environment map' and 'has no tangentspace and is not using modelspace normals and will not render'.



I do not know how to resolve these errors, and so I turn to you in hope of some help. If someone has any idea what I may be doing wrong or can clue me in on something I've been missing I'd be super grateful. Here's a link to the nif file, if someone wants to take a look:



https://drive.google.com/open?id=1IQdrk4jm5YOg6f8nPhvCj-OQWlWvWqPz



I hope this is the appropriate forum for this!



Thanks!


Posted
1) All your "BSTriShape" are missing the crucial "NiTriShapeData" in which you define all your mesh attributes like:

Vector Flags = UV_Set_1 I Has_Tangets

Has Normals

UV Sets

Consistency Flags

ETC...


2) All your 'BSLightingShaderProperty' have assign to them in the

"Skyrim Shader Type" > Environmental Map

and in your "BSShaderTextureSet" there is no 'Environmental Map'.


* My advice is to extract a similar vanilla mesh and go through all of the Data and see/copy/add/compare to your mesh, if i start writing what you are supposed to do it will only make things worst, it will only confuse you more, plus it's too much info to write down.


I hope it helps...

Posted

 

1) All your "BSTriShape" are missing the crucial "NiTriShapeData" in which you define all your mesh attributes like:
Vector Flags = UV_Set_1 I Has_Tangets
Has Normals
UV Sets
Consistency Flags
ETC...

 

Is this also the case for SSE meshes? I'm struggling to find a solution on how to add these. Can I copy them over from other NIFs? I've been trying from the vanilla SSE malehead file, but that does not contain NiTriShapeData either.

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