jeharnes Posted February 16, 2020 Share Posted February 16, 2020 Hey! I'm trying to import a custom head mesh into the game as a 'helmet', but I am having some problems when loading it into the CK. The model shows up perfectly in NIFSkope, but when loaded up in the CK, nothing. In the CK log i get two errors: 'TEXTURES: example.nif : texture is missing an environment map' and 'has no tangentspace and is not using modelspace normals and will not render'. I do not know how to resolve these errors, and so I turn to you in hope of some help. If someone has any idea what I may be doing wrong or can clue me in on something I've been missing I'd be super grateful. Here's a link to the nif file, if someone wants to take a look: https://drive.google.com/open?id=1IQdrk4jm5YOg6f8nPhvCj-OQWlWvWqPz I hope this is the appropriate forum for this! Thanks! Link to comment Share on other sites More sharing options...
maxarturo Posted February 18, 2020 Share Posted February 18, 2020 1) All your "BSTriShape" are missing the crucial "NiTriShapeData" in which you define all your mesh attributes like: Vector Flags = UV_Set_1 I Has_Tangets Has Normals UV Sets Consistency Flags ETC... 2) All your 'BSLightingShaderProperty' have assign to them in the "Skyrim Shader Type" > Environmental Map and in your "BSShaderTextureSet" there is no 'Environmental Map'. * My advice is to extract a similar vanilla mesh and go through all of the Data and see/copy/add/compare to your mesh, if i start writing what you are supposed to do it will only make things worst, it will only confuse you more, plus it's too much info to write down. I hope it helps... Link to comment Share on other sites More sharing options...
jeharnes Posted February 18, 2020 Author Share Posted February 18, 2020 Thank you, will try and figure it out! Link to comment Share on other sites More sharing options...
jeharnes Posted February 18, 2020 Author Share Posted February 18, 2020 1) All your "BSTriShape" are missing the crucial "NiTriShapeData" in which you define all your mesh attributes like:Vector Flags = UV_Set_1 I Has_TangetsHas NormalsUV SetsConsistency FlagsETC... Is this also the case for SSE meshes? I'm struggling to find a solution on how to add these. Can I copy them over from other NIFs? I've been trying from the vanilla SSE malehead file, but that does not contain NiTriShapeData either. Link to comment Share on other sites More sharing options...
maxarturo Posted February 18, 2020 Share Posted February 18, 2020 I don't own a copy of SSE, so i haven't edited any SSE meshes. This is a SLE Forum not SSE, SSE link below: https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ Link to comment Share on other sites More sharing options...
jeharnes Posted February 18, 2020 Author Share Posted February 18, 2020 Good to know, sorry for not realizing. Thanks for providing a link! Link to comment Share on other sites More sharing options...
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