Wolfskin75 Posted February 17, 2020 Share Posted February 17, 2020 I am trying to add graphics to a shirt. but the "D" is all black. How to I find the "guide" to place the graphic correctly? Link to comment Share on other sites More sharing options...
Tinuvia Posted February 17, 2020 Share Posted February 17, 2020 If you by "D" mean the diffuse texture (..._d.dds) it could be because the file was saved in a BC-format with the Intel plugin for dds files, and you are opening it in an application that doesn't support BC (such as older versions of Photoshop). You would need to get the Intel plugin for the application you are using to edit the texture. Link to comment Share on other sites More sharing options...
Sebo85 Posted February 17, 2020 Share Posted February 17, 2020 Find the uv map of the mesh and place your texture file ( somewhat_d.dds)to correctly or allign the uv in either nifskope or blender Link to comment Share on other sites More sharing options...
Wolfskin75 Posted February 17, 2020 Author Share Posted February 17, 2020 Thank you. Sebo: feeling dumb. You export the uv map from blender? I have nifskope so I would find the uv map, export it align it with my texture design on it. And then save it on top of the diffused layer and be awesome? I wish I wasnt so afraid to asked the modders. Lol Tinuvia: stupid question. What does BC stand for. I have the Intel Dds plugin. Is there an updated one? Link to comment Share on other sites More sharing options...
Tinuvia Posted February 17, 2020 Share Posted February 17, 2020 On 2/17/2020 at 1:54 PM, Wolfskin75 said: Thank you. Sebo: feeling dumb. You export the uv map from blender? I have nifskope so I would find the uv map, export it align it with my texture design on it. And then save it on top of the diffused layer and be awesome? I wish I wasnt so afraid to asked the modders. Lol Tinuvia: stupid question. What does BC stand for. I have the Intel Dds plugin. Is there an updated one? BC = Block Compression But if you already have the Intel plugin, this shouldn't be the problem. I thought it could be, because I've had the issue before when opening BC1-7 textures in older versions of Photoshop and the whole texture was completely black. Are you editing an existing texture for a mesh from the game or is it for a custom mesh that you have made? If it is for a mesh from the game, you can use Nifskope to look at its UV-map and even move it around, see here. Link to comment Share on other sites More sharing options...
Wolfskin75 Posted February 17, 2020 Author Share Posted February 17, 2020 It's a download assets from nexus. It is advertised with graphics on it but when you download it it doesn't. I have several logos I have designed for my play through and wanted to add them. (Combat armor, v neck etc.) I am not trying to steal or take credit. In fact, I want to give all the credit back to the modder and not put it up nexus either. But if I can figure this out it would be great to just design, screenshot and credit. I know I have a lot to learn but I would love to just be able to design some things for a tshirt. I already did some flags. (See fallout 4 mod site) working on some posters and next is logos for shirts and armor. Link to comment Share on other sites More sharing options...
Sebo85 Posted February 19, 2020 Share Posted February 19, 2020 So you create your mesh in blender and you create the uv. It's all saved in a file (I use obj and convert it in outfit studio to nif).When you have the nif, go to nifskope and select a bstrishape with your right mouse button. Hit texture and export uv map. With that done you can allign your texture to the uv map and do your diffuse, normal and/or specular map.Sounds complicated at first but you get some kind of workflow after several times :) Link to comment Share on other sites More sharing options...
Wolfskin75 Posted February 21, 2020 Author Share Posted February 21, 2020 On 2/19/2020 at 10:55 AM, Sebo85 said: So you create your mesh in blender and you create the uv. It's all saved in a file (I use obj and convert it in outfit studio to nif).When you have the nif, go to nifskope and select a bstrishape with your right mouse button. Hit texture and export uv map. With that done you can allign your texture to the uv map and do your diffuse, normal and/or specular map.Sounds complicated at first but you get some kind of workflow after several times :smile: OMG, Thank you. This is amazing. I am going to have so much fun with this. YOU CAN'T even.. Link to comment Share on other sites More sharing options...
Sebo85 Posted February 21, 2020 Share Posted February 21, 2020 It's the part where I loose my motivation EVERYTIME! Just like right now, I'm editing the uv and textures for only one piece of structure item and it drives me crazy :D Link to comment Share on other sites More sharing options...
Wolfskin75 Posted February 21, 2020 Author Share Posted February 21, 2020 I am more about the graphics anyway and I haven't had an issue with finding models/nif to work with. Of course, if I were to ever need a custom piece I wouldn't even know the process in getting someone to construct it. (Begging, pleading...etc.) I am happy with just designing the graphics. Link to comment Share on other sites More sharing options...
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