Grimoa Posted December 3, 2012 Share Posted December 3, 2012 Afaik that's a keyword you need to add. Look at weapons that are enchantable and compare to find the one you are missing. Link to comment Share on other sites More sharing options...
hitman944 Posted December 3, 2012 Author Share Posted December 3, 2012 Well... i compared it to an ordinary glass bow and there are no differences (except stats) but when i tried to find a solution the first time i removed a keyword MagicDisallowEnchanting usually found on unique items so it theoretically should work but for some reason it doesnt Link to comment Share on other sites More sharing options...
acidzebra Posted December 3, 2012 Share Posted December 3, 2012 After you changed the bow in the CK did you console in or otherwise obtain a new one in-game? Because if you're trying to do this with a bow that was already in the inventory of your test save you may not see the changes. Try adding a new bow with player.additem (with your mod active, obviously) Link to comment Share on other sites More sharing options...
hitman944 Posted December 3, 2012 Author Share Posted December 3, 2012 Thanks it works now didnt think the solutin would be as simple as spawning a new one. Link to comment Share on other sites More sharing options...
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