zeralesaar Posted November 24, 2008 Share Posted November 24, 2008 Zera LeSaar's Ravenswing Sword Texture Hey, it's me again. I made a request back on 11/20 for a sword model which Vagrant0 kindly crafted to my exact specifications. :thanks: However, the model still needs a texture to really be complete. Below is a link to the TESNexus File Database, to the entry for the sword. The file therein contains the sword's model, UV maps, and a simple .esp file that drops it in Abandoned Mine in a niche just to the left of the entrance. If anyone would care to have a go at texturing it, these directions and the original design below should be used for reference. And to anyone that deigns this texture worth of their time, :thanks: in advance! ZL Ravenswing Texture Instructions 1) The sword's edge should be the blackest black possible. Yeah, sounds a little odd, but the lore behind the sword explains it (in a later mod, once the sword is fully finished.) 2. The remainder of the sword's blade should be a pale grey. 3. If possible, the blade should have a "shiny" or reflective effect applied. 4. The hilt of the sword should be black, though less black than the blade's edge. Think very dark grey. 5. The handle of the sword, from the crossguard to the pommel, not including the metal rings, should be the same grey as the majority of the blade itself, with textured "grooves" spiralling along it as pictured. 6. As a final touch, if possible the runes on the blade and hilt should be a fluorescent green colour. :thanks: Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 25, 2008 Share Posted November 25, 2008 I don't think you can properly access a .nif file's UV Maps in Blender, so I have no idea what texture goes where... Link to comment Share on other sites More sharing options...
SickleYield Posted November 25, 2008 Share Posted November 25, 2008 ;D Actually you can CREATE UV maps in Blender as well as edit them extensively. You have to create a new window by splitting one of the existing ones and changing it from 3d or buttons to UV Editor. Then you can edit the UV in edit mode. (This is as of Blender 2.46 or so; before that there was a separate UV face select mode.) But in any case it's irrelevant - if you're texturing he's already included the UV maps for you to use as a template, no Blender tricks required. Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 25, 2008 Share Posted November 25, 2008 You can, but whenever I import a .nif that already has UV Maps every single vertice points to a single pixel in the exact middle of the view. The textures still work if you export, but I'm hesitant to mess around with it. >_>Yup, that's a UV alright. I have no idea why I assumed it was the screenshot... *Goes to bash his head into a wall*Now to figure out what parts correspond to what. Link to comment Share on other sites More sharing options...
Khet Posted November 25, 2008 Share Posted November 25, 2008 Har, what I do to figure out which parts to go where is take a solid color for each part of the UV and completely fill it with that color (Red, Blue, Green, Yellow, stuff like that) and then import it into Nifskope and set up the texture. After that it's just a simple process of looking for the right color on the rainbow-model. lol Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 25, 2008 Share Posted November 25, 2008 That's my plan. :) Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 25, 2008 Share Posted November 25, 2008 That's odd, I coulda sworn I included the uv map texture within the original archive... There it is, just in case. Can paint from that... Top left is the base pieces of the handle, split into repeating sections (left side is middle pieces, middle is pieces of the rings (bottom ring is bottom ring on handle), and the right side is the top and bottom faces of the crossguard. Bottom right is pieces of the hilt, made seperate to allow more detail (if memory serves, on the bottom, from left to right you have; two lesser halves of hilt, edges of triangular block, edges of rectangular block, edges of pentagonal block, crossguard. Then above those, from left to right, cone at pommel, wings at pommel, cluster of faces not normally seen, edges of trapezoid block, and then above that, bottom of "wings"). Strip on the bottom is the flat edge of the sword. The rest should be easy enough to figure out, blue lines indicate edges of faces. Double line along edge of the blade is the extents of the bevel. Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 25, 2008 Share Posted November 25, 2008 Many thanks. That saves me some experimentation. The UV Map was included, I was just an idiot and assumed it was a screenshot. Link to comment Share on other sites More sharing options...
zeralesaar Posted November 25, 2008 Author Share Posted November 25, 2008 Hey! I'm glad to see this interest that's arisen, makes me feel excited at the prospect of having the sword completed, proud of my design, and very thankful for Vagrant's great model. The .png included in the archive at the ZL Ravenswing file entry is the UV map set that Vagrant provided with the mesh, for the purposes of texturing, for clarification. Vagrant, I don't quite follow. You provided the UV maps (I assume they held the bronzey texture, since there was only the model in the original file you gave me... :blink: quite honestly, I'm only familiar with the very basic principles of mesh-and-texture-craft.) I eagerly anticipate the end result of this...I've also sketched (roughly) a few other items to complement the blade, including a sword, off-hand blade, and the armour this was designed after. I may post subsequent requests for those if all goes well. :biggrin: Huzzah for the awesome modding community. :thanks: Link to comment Share on other sites More sharing options...
zeralesaar Posted November 28, 2008 Author Share Posted November 28, 2008 Well, I'm just checking in to see how things are going since there really hasn't been a lot of activity of late. Post has to be short because I'm driving along the interstate and typing this on my iPhone. Bit dangerous, that. Link to comment Share on other sites More sharing options...
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