Rahiiyja Posted November 27, 2012 Share Posted November 27, 2012 I have finished a mod containing an entertaining but hard boss battle that rewards the player greatly (in mysterious items).But to make it the real deal I want to disable save functionality and usage of potions. Is this possible? Any ideas on how to achieve this? Link to comment Share on other sites More sharing options...
steve40 Posted November 27, 2012 Share Posted November 27, 2012 DisablePlayerControls() can block the player from accessing all menus and activating any objects. Link to comment Share on other sites More sharing options...
Rahiiyja Posted November 28, 2012 Author Share Posted November 28, 2012 Thank you very much! I need the player to be able to access inventory though, not shut down all menus. Is there no function that specifically controls the Quests/General Stats/System menu? Link to comment Share on other sites More sharing options...
Grimoa Posted November 28, 2012 Share Posted November 28, 2012 You could look at the scripts used in the various mods that have automatic item sorting containers. They automatically store all items of a sort, like potions.You might be able to transfer all potions from the player to a chest at the end of your dungeon.Please dn't ask me fot details, it's just an idea from someone who has next to no idea about scripting. Link to comment Share on other sites More sharing options...
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