RRArchive Posted February 20, 2020 Share Posted February 20, 2020 Hi, sorry for the weird title, I'm pretty much exhausted at the moment. NOTE: I have both FO4Edit and Creation Kit, though I'm more familiar with FO4Edit. I got a new original weapon mod, and I'm currently implementing my mod into the game after the test with a "dummy gun" prove successful. But there's one problem: My mods have 3 barrels length (short, default, long), and each of them is modeled differently, so iron sights, which was made for the default barrel, doesn't fit in the attachment rail nicely. So I made a total of 3 different meshes for the iron sights, each of them will fit its respective barrel (the barrel and sights/optics are separated to make it as modular as possible). However, is there's a way to make the iron sights applied automatically to the respective barrel? For example, if I take my default gun to the weapons workbench to replace the default barrel with a long barrel, the iron sights for the long barrel will automatically be applied to the change in barrel. This way, I don't have to add separate iron sights to the crafting option - if the player changed the barrel, the sights must be manually changed too, which will cause inconvenience to anyone playing with my mod. Thanks- RayRory Link to comment Share on other sites More sharing options...
henkspamadres Posted February 24, 2020 Share Posted February 24, 2020 If the iron sights are visually identical, and you only need to move the front sight forward, then you can use the Remap Node keywords. For instance, the vanilla hunting rifle moves the front sight to the end of the barrel, no matter the length of the barrel.You'll need to add the remapNode_CFrontSight_P-FrontSight [KYWD:00044455] keyword to each barrel in FO4Edit.for every barrel, in NifSkope, in the BSConnectPoint::Parents sections, add a connection point called "P-FrontSight" and position it where you want the front sight to appear.For the iron sights, put the front sight part under a NiNode called CFrontSight. For reference, look at the Hunting Rifles FLutedBarrel_1 nif and the HuntingRifleIronSights_1 nif. Link to comment Share on other sites More sharing options...
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