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Dynasty System


BlondeTsundere

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I'm not sure if it's just me, but I REALLY miss the dynasty system from Elemental: War of Magic.

If anyone would be willing to create a mod for placing this feature into the game, I would very much appreciate it.

I'm an artist and amateur coder, but I can't make a mod for this on my own. If whoever creates this would like help I would be more than happy to help out someone who has the modding knowledge to make this work in any way I can.

 

Thanks in advance, everyone! ^_^

 

Edit:

I also found a post on the stardock forums that reguards this and thought I should add a link here. This was not posted by me, but it caught my eye.

Dynasty System post on Stardock Forums

 

I found a topic on the Stardock Forums that refers to how to activate the dynasty system in game (as it mentioned, it is probably very buggy, but it might help any modder start their work {maybe? >.>;}) Click Here

 

Edit No. 2:

I scoured through the code files in Elemental:War of Magic and isolated a few bits that were obviously involved with the dynasty system... perhaps they might help?

I know that the bit in the "ElementalDefs" file is pretty much the same as what's in Fallen Enchantress, so I'm not sure why the dynasty system isn't active. . .

 

Part of the NPC quest to rescue the knight (this is the offer of

 

marriage):

<GameModifier InternalName="MarriageProposal">

<ModType>Player</ModType>

<Attribute>MarriageProposal</Attribute>

<AffectedUnits>Female</AffectedUnits>

<StrVal>Would you like to propose to the knight?</StrVal>

</GameModifier>

 

 

 

Player talking w/ NPC/AI:

 

<FlavorText>

<Topic>Talk_ArrangeMarriage</Topic>

<Text>I understand you have a child eligible for marriage.

 

Our combined dynasties could rule this world.</Text>

<Text>Rumor has it that your child has grown to be

 

eligible for marriage. I confess I don't pay much attention to these

 

details but perhaps we can arrange something...</Text>

<R_YES>Talk_Generic_R_YES</R_YES>

<R_NO>Talk_Generic_R_NO</R_NO>

</FlavorText>

 

Second mention for conversations w/AI:

 

<FlavorText>

<Topic>RejectedProposal</Topic>

<Text>I'm afraid I must decline. Your reputation is just

 

not sufficient ([REPUTATION]) to justify me marrying you. Once you have

 

proven yourself worthy you can ask me again (My Reputation:

 

[LEVEL]).</Text>

<Text>I am flattered at your offer. But I must decline.

 

Your reputation is just not sufficient ([REPUTATION]) to justify me

 

marrying you. Once you have proven yourself worthy you can ask me again

 

(My Reputation: [LEVEL]).</Text>

<Text>I am honored by your proposal. Sadly, I must

 

decline. My family and guild will not permit me to marry until my suitor

 

has a reputation greater than mine. (My Reputation: [LEVEL], Your

 

Reputation [REPUTATION])</Text>

<Text>I wish I could say yes. However, my family will not

 

permit me to marry you until your reputation is greater than mine. (My

 

Reputation: [LEVEL], Your Reputation [REPUTATION])</Text>

</FlavorText>

 

<FlavorText>

<Topic>RejectedProposal_JustMet</Topic>

<Text>While I find you intriguing, we just met. Perhaps once we get to

 

know each other better we can revisit this..</Text>

<Text>My, aren't you forward. We just met. Slow down, tiger.</Text>

<Text>I'm not the kind of person who just jumps in bed with people

 

they just met.</Text>

<Text>I think we should get to know each other better first. Ask again

 

once we've spent some time together.</Text>

</FlavorText>

 

 

In ElementalDefs:

 

<!--** Dynasty stuff **-->

<Dynasty_MaxNumChildren>3</Dynasty_MaxNumChildren>

<Dynasty_ChanceToMarry>0.1</Dynasty_ChanceToMarry>

<Dynasty_ChanceToGiveBirth>0.1</Dynasty_ChanceToGiveBirth>

<Dynasty_TurnAgeGrown>100</Dynasty_TurnAgeGrown>

<Dynasty_TurnAgeOld>600</Dynasty_TurnAgeOld>

 

 

<Dynasty_MinTurnsBetweenChildren>20</Dynasty_MinTurnsBetweenChildren>

<Dynasty_MinTurnsUntilMarriage>50</Dynasty_MinTurnsUntilMarriage>

 

 

<Dynasty_ChanceToChangeAllegiance>0.67</Dynasty_ChanceToChangeAllegiance>

Edited by BlondeTsundere
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Also, in terms of specific ideas about the dynasty system, I already have a couple floating about in my head:

 

* Have the ability to marry off your children to Champions (I was really bothered that the dynasty system in E:WoM didn't allow this and I always had to give up my female children to another nation and then likely kill her later)

 

* Have the option to re-marry if a spouse dies (another thing that wasn't included in E:WoM's dynasty system that irked me)

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