Darko52 Posted November 28, 2012 Share Posted November 28, 2012 Hey there, I played New Vegas in a while and I tried adding some mods that I had forever ago. Nothing new, just all the old stuff, but I can't get them to work. I have the BOSS load order with me and I'll post it in a spoiler, if anyone can help me that'd be great! BOSSVersion 2.1.1 ======================================Summary====================================== Plugin Type Count Recognised (or sorted by user rules) 64 Unrecognised 2 Inactive 2 All 66 Plugin Message Type Count Warning 0 Error 0 All 37 * Your masterlist is already at the latest revision (r5508; 2012-09-28). No update necessary.* Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins". ======================================NVSE Plugins====================================== NVSE Version: 0.2.0.12 MCM.dll Version: 1.0.0.2 pn_nvse.dll ======================================Recognised Plugins====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. FalloutNV.esm Active DeadMoney.esm Active* Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm Active OldWorldBlues.esm Active LonesomeRoad.esm Active GunRunnersArsenal.esm Active ClassicPack.esm Active MercenaryPack.esm Active TribalPack.esm Active CaravanPack.esm Active Advanced Recon Tech.esm Active MoMod.esm Active* Bash Tag suggestion(s): {{BASH: Relev}}* Incompatible with: monsterrach.esp Project Nevada - Core.esm Active Project Nevada - Equipment.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Invent}}* Requires: New Vegas Script Extender and Project Nevada - Core.esm Selective Fire.esm Active ELECTRO-CITY - CompletedWorkorders.esm Active ELECTRO-CITY - Highways and Byways.esm Active Project Nevada - Rebalance.esp Active Project Nevada - Cyberware.esp Active FPSWeaponWheel.esp Active The Mod Configuration Menu.esp Active The Weapon Mod Menu.esp Active Project Nevada - Dead Money.esp Active* Requires: DeadMoney.esm and Project Nevada - Core.esm* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Honest Hearts.esp Active* Requires: HonestHearts.esm and Project Nevada - Core.esm* Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues.esp Active* Requires: OldWorldBlues.esm and Project Nevada - Core.esm* Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active* Requires: LonesomeRoad.esm and Project Nevada - Core.esm Project Nevada - Gun Runners' Arsenal.esp Active* Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm Selective Fire - Project Nevada.esp Active* Requires: Selective Fire.esm and Project Nevada - Core.esm Advanced Recon Gear.esp Active Advanced Recon Tech.esp Active Advanced Recon Gear-Locations Doc Mitchell.esp Active ADAM - MAIN.esp Active ADAM - HH.esp Active ADAM - LR.esp Active ADAM - Rangers on Patrol.esp Active ADAM - Outcast Ranger Armour.esp Active ADAM - Nemesis Armours.esp Active ADAM - NCR Patrol Armour.esp Active ADAM - Project Nevada Patch.esp Active Advanced Recon Range Finder.esp Active Advanced Recon Gear - Project Nevada.esp Active courierpowerarmor.esp Active Courier Power Armor - Project Nevada.esp Active* Requires: Project Nevada - Core.esm and courierpowerarmor.esp Courier Power Armor - Advanced Recon Tech.esp Active* Requires: Advanced Recon Tech.esm, courierpowerarmor.esp DIM TYPE3clothesRETAIL_NV.esp Active EMR-StealthSuitMkII.esp Active LegionGladiatorPA.esp Active RCSS.esp Active VaultTecPowerArmor.esp Active Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp Active Quick Trade.esp Active* Requires: The Mod Configuration Menu WeaponModsExpanded.esp Active* Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}* Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp Project Nevada - WMX.esp Active* Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}* Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm WMX-DeadMoney.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: DeadMoney.esm, WeaponModsExpanded.esp WMX-HonestHearts.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: HonestHearts.esm, WeaponModsExpanded.esp WMX-OldWorldBlues.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: OldWorldBlues.esm, WeaponModsExpanded.esp WMX-LonesomeRoad.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: LonesomeRoad.esm, WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp WMX-PreOrderPackClassic.esp Active* Requires: ClassicPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackCaravan.esp Active* Requires: CaravanPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackMercenary.esp Active* Requires: MercenaryPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackTribal.esp Active* Requires: TribalPack.esm and WeaponModsExpanded.esp Vurt's WFO.esp Active* Incompatible with: Vurt's Trees & Grass.esp ELECTRO-CITY - Darker Nights.esp* Note: No longer supported by the mod. Can still be used. ======================================Unrecognised Plugins====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. T45d Power Armor Replacement - PN.esp CNR_Beta.esp Active Link to comment Share on other sites More sharing options...
rself3 Posted November 30, 2012 Share Posted November 30, 2012 Try only enabling a few at a time and play around with which combos work and which don't. I sounds like you have one bad apple that is spoiling the barrel. Load order looks fine, btw. Link to comment Share on other sites More sharing options...
rself3 Posted November 30, 2012 Share Posted November 30, 2012 Try only enabling a few at a time and play around with which combos work and which don't. I sounds like you have one bad apple that is spoiling the barrel. Load order looks fine, btw.BTW, when you get it to work, go get this:http://newvegas.nexusmods.com/mods/36730 I just posted about crashes so it is fresh on my mind. Link to comment Share on other sites More sharing options...
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