NurZumDownloaden90 Posted February 21, 2020 Author Share Posted February 21, 2020 here is the obj. file, the textures can be downloaded on the modpage if anybody can turn this into a nif...^^ Link to comment Share on other sites More sharing options...
Hanaisse Posted February 21, 2020 Share Posted February 21, 2020 Ok, I was able to open the nif.zip file and checked it. Everything looks fine. I applied temp textures to it and tested in game, and it's still fine. So I assume the problem is in your textures (the rar file on the mod page is corrupted). If you could zip the textures I can look at those too. Link to comment Share on other sites More sharing options...
NurZumDownloaden90 Posted February 21, 2020 Author Share Posted February 21, 2020 (edited) that sounds like good news :-) the problem is that even if i zipp only one texture file it ends up 600 kb or so and the upload limit here is 250 kb... I'll try to reupload the textures on the modpage...(*mod got took down so that's no longer an option^^ gonna think of some other way...)https://www.dropbox.com/s/kdfp1w8yklqjt6h/textures.zip?dl=0hope the dropbox link works... Edited February 21, 2020 by NurZumDownloaden90 Link to comment Share on other sites More sharing options...
Hanaisse Posted February 22, 2020 Share Posted February 22, 2020 (edited) Ok, so it is the textures with the problem. Easy fix. - All of the texture files are missing mipmaps. Make sure when you save you select the option to create them.- The diffuse texture and the _m texture have unnecessary alpha channels, resave them as DXT1 - no alpha.- The normal map has an all white alpha channel. This should be your specular information, a black/white copy of your diffuse similar to the environment map texture to determine where and what strength you want your specular applied. Edited February 22, 2020 by Hanaisse Link to comment Share on other sites More sharing options...
NurZumDownloaden90 Posted February 22, 2020 Author Share Posted February 22, 2020 (edited) alright so i reexportet the diffuse and _m texture with mipmaps created and DXT1 this time. not sure what to do about the all white alpha channel on the normal map...thanks for figuring that out...^^ update: I found the mistake (or another to be fair), i forgot to change a setting in the creation kit, now i got a working model with textures showing up both outside the inventory and equipped (even though it still is pretty ugly^^), thanks a lot for all the help :thumbsup: Edited February 22, 2020 by NurZumDownloaden90 Link to comment Share on other sites More sharing options...
JWGamimg75 Posted February 22, 2020 Share Posted February 22, 2020 NurZumDownloaden90 - just curious because I've been aspiring to delve into making my own weapons, but what version of Blender are you using? Well done on getting it to work. Link to comment Share on other sites More sharing options...
NurZumDownloaden90 Posted February 22, 2020 Author Share Posted February 22, 2020 Hey, I'm using blender 2.8, I didn't have any experience with it so I just downloaded the latest version... Link to comment Share on other sites More sharing options...
JWGamimg75 Posted February 25, 2020 Share Posted February 25, 2020 Hey, I'm using blender 2.8, I didn't have any experience with it so I just downloaded the latest version...Did you happen to use a tutorial online to get this to work? Just curious :) Also, how did you get the model to be a nif file? When I save something in Blender 2.8, I save as as OBJ. How did you save/export it as a NIF? Thanks for any help! Link to comment Share on other sites More sharing options...
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