Elsidia1 Posted February 22, 2020 Posted February 22, 2020 I don't know how it's named right. But when you press a button player enters in battle pose. When you hold reload button - player left battle pose. In that pose not works idle animations and akTarget.ChangeAnimArchetype(mytype) not working. How to force player or actor left that pose by script to aply akTarget.ChangeAnimArchetype(mytype)? player.stopcombat not works...
Elsidia1 Posted February 27, 2020 Author Posted February 27, 2020 Ok i found answer in another forum.For others what have the same problem: Game.GetPlayer().StopCombat()Game.GetPlayer().StopCombatAlarm()Game.GetPlayer().PlayIdle(1stPSheathe) Somehow compiler in 1stPSheathe ignores first symbol. I solve that problem make in quests new property FstPSheathe and add object idle 1stPSheathe from original fallout 4 esm. Then i call those Game.GetPlayer().PlayIdle(libs.FstPSheathe) where libs is name of quest where property store.
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