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You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine.

 

?????

Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers.

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You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine.

 

?????

Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers.

 

*&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled.

 

*(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference.

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You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine.

 

?????

Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers.

 

*&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled.

 

*(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference.

 

I'd offer some help but I'm still fairly new with the GECK myself.

 

That and I'm also trying to figure out wtf I did wrong during navmeshing my safehouse mod(ctd's on me now).

Of course this is your thread so I have no intention of derailing it... I'll get this crap resolved eventually.

 

 

But what I can offer, which you probably know already, is to rely on back-ups as often as possible.

Not just with the automated backup process used by geck, but manually do it. Before any significant change you make, make a backup copy of the esp+other files often as possible.

 

During my projects, my self made backups folder usually has around 60-70 copies of the esp file, heh... But seems to work for me.

Good luck.

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You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine.

 

?????

Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers.

 

*&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled.

 

*(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference.

 

I'd offer some help but I'm still fairly new with the GECK myself.

 

That and I'm also trying to figure out wtf I did wrong during navmeshing my safehouse mod(ctd's on me now).

Of course this is your thread so I have no intention of derailing it... I'll get this crap resolved eventually.

 

 

But what I can offer, which you probably know already, is to rely on back-ups as often as possible.

Not just with the automated backup process used by geck, but manually do it. Before any significant change you make, make a backup copy of the esp+other files often as possible.

 

During my projects, my self made backups folder usually has around 60-70 copies of the esp file, heh... But seems to work for me.

Good luck.

 

 

You are more than welcome to threadjack :) this post.... it might help me fix some problems on my end too...

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Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:

I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them?

 

I could test something or whatever if you want. I have no life, plenty of free time, lol...

Edited by chevalierschiff
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Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:

I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them?

 

Yes, you dont have to... problem is...then you have to make each build item a peristent ref. and put that ref. into a script... more room for error, more persistent references to keep track of and more work .... for ex. I have 15 trees going up where old tree trunks will be replaced. Unless someone can tell me another way... (if not 1 x marker attached to them all) - then I would have to have 30 ref. names for 30 different trees..

 

You see...? and that's just the trees. :verymad:

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