Deleted2746547User Posted November 29, 2012 Author Share Posted November 29, 2012 I don't believe it. I started off from a good mod Version. ONLY thing I did was build ..no new quests, no changes in script.. nothing. just added buildings and scenery. And CTD again.??? WTF. And no way to find out what is causing it. :down: :down: :down: :wallbash: :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 29, 2012 Author Share Posted November 29, 2012 Do you think it's possible that too many items being enabled by one X marker could cause a CTD. The entire "build" for the town is attached to one X Marker.... I just rebuilt the town from scratch AGAIN..from a good mod version...and bam CTD again. Makes no *&^*&%^& sense. The only thing I did was build. Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 29, 2012 Author Share Posted November 29, 2012 You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine. ????? Link to comment Share on other sites More sharing options...
chevalierschiff Posted November 30, 2012 Share Posted November 30, 2012 You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine. ?????Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers. Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 30, 2012 Author Share Posted November 30, 2012 You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine. ?????Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers. *&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled. *(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference. Link to comment Share on other sites More sharing options...
chevalierschiff Posted November 30, 2012 Share Posted November 30, 2012 You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine. ?????Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers. *&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled. *(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference. I'd offer some help but I'm still fairly new with the GECK myself. That and I'm also trying to figure out wtf I did wrong during navmeshing my safehouse mod(ctd's on me now).Of course this is your thread so I have no intention of derailing it... I'll get this crap resolved eventually. But what I can offer, which you probably know already, is to rely on back-ups as often as possible.Not just with the automated backup process used by geck, but manually do it. Before any significant change you make, make a backup copy of the esp+other files often as possible. During my projects, my self made backups folder usually has around 60-70 copies of the esp file, heh... But seems to work for me.Good luck. Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 30, 2012 Author Share Posted November 30, 2012 You will not believe it.... It was the X marker that I was using to enable the build items....... not sure WHAT I did wrong with it but when I left all the buildings in place and just deleted the xmarker... EVERTYHING loaded fine. ?????Welcome to using GECK, lol. I had quite a few "large" projects end up all bugged up, and after countless hours it was usually due to some stupid little thing, such as X markers. *&^*^*&~ I know. Crazy thing. every iteration I try in the Sloan cell of using x markers to enable/disable brings me a big fat CTD. Which is crazy, because in the NCRCF section, I've literally built a new fort - and all it's pieces are x marker enabled. *(&(*^ crazy. So, now I have to figure a work around without making everything a Persistent Reference. I'd offer some help but I'm still fairly new with the GECK myself. That and I'm also trying to figure out wtf I did wrong during navmeshing my safehouse mod(ctd's on me now).Of course this is your thread so I have no intention of derailing it... I'll get this crap resolved eventually. But what I can offer, which you probably know already, is to rely on back-ups as often as possible.Not just with the automated backup process used by geck, but manually do it. Before any significant change you make, make a backup copy of the esp+other files often as possible. During my projects, my self made backups folder usually has around 60-70 copies of the esp file, heh... But seems to work for me.Good luck. You are more than welcome to threadjack :) this post.... it might help me fix some problems on my end too... Link to comment Share on other sites More sharing options...
Deleted2746547User Posted December 2, 2012 Author Share Posted December 2, 2012 Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
chevalierschiff Posted December 2, 2012 Share Posted December 2, 2012 (edited) Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them? I could test something or whatever if you want. I have no life, plenty of free time, lol... Edited December 2, 2012 by chevalierschiff Link to comment Share on other sites More sharing options...
Deleted2746547User Posted December 2, 2012 Author Share Posted December 2, 2012 Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them? Yes, you dont have to... problem is...then you have to make each build item a peristent ref. and put that ref. into a script... more room for error, more persistent references to keep track of and more work .... for ex. I have 15 trees going up where old tree trunks will be replaced. Unless someone can tell me another way... (if not 1 x marker attached to them all) - then I would have to have 30 ref. names for 30 different trees.. You see...? and that's just the trees. :verymad: Link to comment Share on other sites More sharing options...
Recommended Posts