Xaranth Posted December 2, 2012 Share Posted December 2, 2012 Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them? Yes, you dont have to... problem is...then you have to make each build item a peristent ref. and put that ref. into a script... more room for error, more persistent references to keep track of and more work .... for ex. I have 15 trees going up where old tree trunks will be replaced. Unless someone can tell me another way... (if not 1 x marker attached to them all) - then I would have to have 30 ref. names for 30 different trees.. You see...? and that's just the trees. :verymad: Using the XMark as an enable/disable parent? And just flipping the enable bit when the right conditions arise? Link to comment Share on other sites More sharing options...
Deleted2746547User Posted December 2, 2012 Author Share Posted December 2, 2012 Makes no sense... for some reason any enabling x markers in Sloan crash the game. Thats just weird. :wallbash: :wallbash: :wallbash:I'm not too sure on what the x markers are totally for just yet, but is there a way to not use them? Yes, you dont have to... problem is...then you have to make each build item a peristent ref. and put that ref. into a script... more room for error, more persistent references to keep track of and more work .... for ex. I have 15 trees going up where old tree trunks will be replaced. Unless someone can tell me another way... (if not 1 x marker attached to them all) - then I would have to have 30 ref. names for 30 different trees.. You see...? and that's just the trees. :verymad: Using the XMark as an enable/disable parent? And just flipping the enable bit when the right conditions arise? That is what I have been doing.. in every other area I do it in NCRCF, Hidden Valley, etc. I've had NO problems with it. In Sloan, only 1 X marker workers...any more than 1 - even if it's only attached (as a test) to 1 or 2 items - CTD's the game at FNV boot. Makes no *&&^%&^ sense. Link to comment Share on other sites More sharing options...
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