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Can someone please look at this Papyrus log?


darkdill

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EDIT: Nevermind, I fixed the issue. I think it was a problem with the version of PCEA I was using. Anyhow, I'm still having this huge number of Papyrus log problems, so does anyone know how I could reduce the number of bugs?

 

I was nearing the end of the Dawnguard main questline, currently facing Arch-Curate Vyrthur, but after defeating all his Frozen Falmer minions, when he's about to bring the ceiling down on you (the one that triggers the brief cutscene, not the one half-way through the fight), the game immediately CTDs.

 

I have part of a Papyrus log here, but I am no good with Papyrus and need help determining where the crash is occurring. Can anyone help?

 

[11/28/2012 - 12:52:21AM] [dlc1_bf_fallingdebriscontrollerscript < (02006D1D)>] Activating [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AC7)>] and telling it to ForceCollapse

[11/28/2012 - 12:52:21AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:21AM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

<unknown self>.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10

<unknown self>.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19

<unknown self>.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51

[GophersHuntersVisionQuest (7E000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 34

[alias Player on quest GophersHuntersVisionQuest (7E000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10

[11/28/2012 - 12:52:21AM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

<unknown self>.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10

<unknown self>.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23

<unknown self>.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52

[GophersHuntersVisionQuest (7E000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 34

[alias Player on quest GophersHuntersVisionQuest (7E000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10

[11/28/2012 - 12:52:21AM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

<unknown self>.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10

<unknown self>.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19

<unknown self>.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51

[GophersHuntersVisionQuest (7E000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 35

[alias Player on quest GophersHuntersVisionQuest (7E000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10

[11/28/2012 - 12:52:21AM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

<unknown self>.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10

<unknown self>.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23

<unknown self>.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52

[GophersHuntersVisionQuest (7E000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 35

[alias Player on quest GophersHuntersVisionQuest (7E000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AC7)>] Running OnActivate()

[11/28/2012 - 12:52:21AM] [dlc1_bf_fallingdebriscontrollerscript < (02006D1D)>] Activating [DLC1_BF_FallingDebrisTrigSCRIPT < (02010ADA)>] and telling it to ForceCollapse

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010ADA)>] Running OnActivate()

[11/28/2012 - 12:52:21AM] [dlc1_bf_fallingdebriscontrollerscript < (02006D1D)>] Activating [DLC1_BF_FallingDebrisTrigSCRIPT < (02010ADE)>] and telling it to ForceCollapse

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010ADE)>] Running OnActivate()

[11/28/2012 - 12:52:21AM] [dlc1_bf_fallingdebriscontrollerscript < (02006D1D)>] Activating [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AC3)>] and telling it to ForceCollapse

[11/28/2012 - 12:52:21AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AD4)>] Running OnActivate()

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AD7)>] Running OnActivate()

[11/28/2012 - 12:52:21AM] [DLC1_BF_FallingDebrisTrigSCRIPT < (02010AC3)>] Running OnActivate()

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:22AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[AUA (38004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:22AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32

[11/28/2012 - 12:52:23AM] Error: (000D5637): has no AI process, so no idle can be played..

stack:

[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?

[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88

Edited by darkdill
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I'm having some new CTD issues after some mods I installed recently, and I'm noticing some new script issues I haven't seen before, and they are similar to yours. I'm talking about "has no AI process, so no idle can be played" and "F_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd".

 

By some chance, you installed Reaper's Dark Tower recently?

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I'm having some new CTD issues after some mods I installed recently, and I'm noticing some new script issues I haven't seen before, and they are similar to yours. I'm talking about "has no AI process, so no idle can be played" and "F_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd".

 

By some chance, you installed Reaper's Dark Tower recently?

 

No, and I found the issue that was crashing my game. It was a problem with PCEA, apparently. =/

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Oh, my bad. Actually I just found out the script problem I was asking you about was a error that spawns after the quest "Bound until Death" of the DB, apparently the game doesn't "despawn" a bard that only is meant to appear in the wedding. It's causing annoying ctd's for me. I guess it was just a coincidence with your log.
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  • 1 month later...

Oh, my bad. Actually I just found out the script problem I was asking you about was a error that spawns after the quest "Bound until Death" of the DB, apparently the game doesn't "despawn" a bard that only is meant to appear in the wedding. It's causing annoying ctd's for me. I guess it was just a coincidence with your log.

 

I have the same CTD problem with SF_BardSongsInstrumentalWedd_0010C67A.Fragment_ spamming all over the end of my crash log. For some reason it hits me the worst around Falkreath. I even reloaded a previous save and did the quest over, to no avail.

Edited by luvboox
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I have determined that this crash is not related to any mods. I have disabled mods with clean saves, etc and it still crashes. I have about 65ish mods and I took turns disabling them all up to and including the DLC texture packs.

 

Kind of a game-breaking bug at this point.

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As I noted in my post ... even if you rebuild install from scratch ... something is going on that is ... imo ... attached to the DLC files ... that is a Bethesda issue ... and seemingly a recent one ... even tho I've rebuilt from scratch ... I get the same pile of script errors I did before I rebuilt!

 

Very annoying and yes at this point .. its a game killer for me as well. 5 days of troubleshooting ... all for not! ><

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As I noted in my post ... even if you rebuild install from scratch ... something is going on that is ... imo ... attached to the DLC files ... that is a Bethesda issue ... and seemingly a recent one ... even tho I've rebuilt from scratch ... I get the same pile of script errors I did before I rebuilt!

 

Very annoying and yes at this point .. its a game killer for me as well. 5 days of troubleshooting ... all for not! ><

 

I think you are right- even with all mods except DLC disabled it still happens. Bethesda broke something that is giving quite a few people problems. But what would the SF_BardSongsInstrumentalWedd_0010C67B error have to do with the DLC? Is there added instrumental music that rides off the music from the bard (Lodi) that only appears in that DB quest? I can't figure out what they could have broken.

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As I noted in my post ... even if you rebuild install from scratch ... something is going on that is ... imo ... attached to the DLC files ... that is a Bethesda issue ... and seemingly a recent one ... even tho I've rebuilt from scratch ... I get the same pile of script errors I did before I rebuilt!

 

Very annoying and yes at this point .. its a game killer for me as well. 5 days of troubleshooting ... all for not! ><

 

I think you are right- even with all mods except DLC disabled it still happens. Bethesda broke something that is giving quite a few people problems. But what would the SF_BardSongsInstrumentalWedd_0010C67B error have to do with the DLC? Is there added instrumental music that rides off the music from the bard (Lodi) that only appears in that DB quest? I can't figure out what they could have broken.

 

I have had the same problem and spent the past two days figuring out how to fix it. While researching i found the problem all over the place but none of them had answers on how to fix it. Anyways on to the solution.

 

1. Goto the wedding area in solitude where he first appeared during the assassination quest

2. Open console

3. Type "prid 000D5637" to select the invisible problem NPC using his refID

4. Type "enable" to make him reappear

5. Kill the problem bard NPC

 

Fixing bugs were never so satisfying.

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I have had the same problem and spent the past two days figuring out how to fix it. While researching i found the problem all over the place but none of them had answers on how to fix it. Anyways on to the solution.

 

1. Goto the wedding area in solitude where he first appeared during the assassination quest

2. Open console

3. Type "prid 000D5637" to select the invisible problem NPC using his refID

4. Type "enable" to make him reappear

5. Kill the problem bard NPC

 

Fixing bugs were never so satisfying.

 

Thank you! This fixed it for me.

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