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Intimidation


saut

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Another good idea badly implemented. In theory, intimidation should depend on the balance of power between player character and NPC; a Level-50 character who just happens to be head of the Fighters Guild, wearing Daedric armour and waving an enchanted sword around in a meaningful manner should intimidate at least 90% of all NPCs. In practice, even street musicians and peddlers usually refuse to be intimidated. My experience has been that a quick bout of bribery (at the 100 gp level) makes NPCs cooperative nearly all the time - and the effect is permanent.
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Intimidation seems pretty useless to me from what you all have said. By the time your character reaches a high enough level to be effective at intimidation, you'll probably have more than enough gold to use 1000 drake bribes all the time, which is much more effective and permanent. Oh well.
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