mavmanzero Posted February 23, 2020 Share Posted February 23, 2020 I having trouble compiling. I get this massage: unable to locate script AliasThis is a Base script from FormID: 23C675 Scriptname RedRocketPaintJobCertificateScript extends ObjectReference GlobalVariable Property PA_Global_Material_RedRocket Auto Message Property RedRocketPowerArmorPaintJobPurchaseMessage Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == Game.GetPlayer() Debug.Trace("Doing frame stuff for Player") PA_Global_Material_RedRocket.setValue(1) RedRocketPowerArmorPaintJobPurchaseMessage.Show() Delete() endIf endEvent Link to comment Share on other sites More sharing options...
Elsidia1 Posted February 24, 2020 Share Posted February 24, 2020 I don't know where is you mod location but you need:1) Make in folder Scripts folder "YourModdfoldername" - I use for example RR (red rocket)2) Move you scripts source file in Source ->Users-> RR folder3) In fo4edit write RR:RedRocketPaintJobCertificateScript4) In scrip txt file write Scriptname RR:RedRocketPaintJobCertificateScript extends ObjectReference5) Compile in CK papyrus script compiler part Must be worked - for me it's workedwhere "RR" is yourModfolderName Link to comment Share on other sites More sharing options...
Elsidia1 Posted February 24, 2020 Share Posted February 24, 2020 (edited) Fixed: You need folder data->Scripts->RR - where will be your compiled scripts (pex)Your source files need be in folder data->scripts>source->user->RR - scripts text file hereOpen ck -> gameplay->papyrus script manager->found your source script file->right mouse button on it->compile Where RR - isyourmodfolderName Edited February 24, 2020 by Elsidia1 Link to comment Share on other sites More sharing options...
mavmanzero Posted February 25, 2020 Author Share Posted February 25, 2020 Well, I really appreciate your response. Thank you.I still am not having any luck here... Link to comment Share on other sites More sharing options...
Tinuvia Posted February 25, 2020 Share Posted February 25, 2020 If you look in Data/Scripts/Source/Base can you see the Alias.psc? If not, maybe the ck didn't automatically unpack the base scripts when you installed it. You can extract it yourself from Fallout 4\Data\Scripts\Source\Base\Base.zip, to Fallout 4\Data\Scripts\Source\Base\ Link to comment Share on other sites More sharing options...
mavmanzero Posted February 26, 2020 Author Share Posted February 26, 2020 That did it! Thank you both very much. Good luck to you modding adventures. Link to comment Share on other sites More sharing options...
Tinuvia Posted February 26, 2020 Share Posted February 26, 2020 Glad you got it working! Link to comment Share on other sites More sharing options...
Elsidia1 Posted February 27, 2020 Share Posted February 27, 2020 Good luck to you too!) Fallout 4 modding is very insane thing) Link to comment Share on other sites More sharing options...
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