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Learning Max/Maya


silerfire

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I gave up with Maya's nif export/inport for nif files. Instead I used blender (its free) for conversions to and from .nifs.

 

Blender supports a whole range of different file formats and I ended up choosing .obj files for importing/exporting from maya into Blender.

 

Does anyone know if thats the best choice, I loose all normal information and have to redo those in blender, but UV maps port nicely and I find it a lot easier to make those using Maya as thats the enviroment I was tought in.

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see where it says [+] ninode

 

what pops out when you click the + sign.

 

If you look at the items in that list, it might give you a hint as to whats gone wrong or whats missing. I would assume its the NiStrips / niTristrips data block.

 

Cant help you with blender but if you ever pick up max i can walk you thru it :)

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