Skagens Posted February 23, 2020 Share Posted February 23, 2020 (edited) Hey. So I'd like some help understanding something. So this is a mashup for a mod I'm working on. As far as I know, the only thing I need to keep in mind is to change the name (value) of the trishapes to they don't have the same name. And if I'm not blind, that's what I've done here in the picture. Doesn't stop CK from crashing when I'm trying to test my model in-game though. So I'm obviously missing something, which is why I'm asking for some help.I have very little knowledge working with NifSkope. Obviously. Appreciate it, thanks. Edited February 23, 2020 by Skagens Link to comment Share on other sites More sharing options...
Hanaisse Posted February 24, 2020 Share Posted February 24, 2020 While everything in the picture looks ok, there's a lot more info in the nif file people can't see. Can you post the file? Link to comment Share on other sites More sharing options...
Skagens Posted February 24, 2020 Author Share Posted February 24, 2020 Sure, take a look. Link to comment Share on other sites More sharing options...
Hanaisse Posted February 25, 2020 Share Posted February 25, 2020 Ok, that took forever to troubleshoot but I found the major issue - it doesn't seem to like the shared properties of blackplane1 and blackplane2. Giving them their own BSLightingShaderProperty branch fixes it. They can share the same BSShaderTextureSet property though. Same with coinpile1, 2 and 3. They can share the same BSShaderTextureSet and NiAlphaProperty though. Another minor thing I see is SilverBowl and SilverGoblet are pointing to an incorrect texture - the 3rd texture needs to be the cubemap textures\cubemaps\ore_silver_e.dds. Hope that helps. Link to comment Share on other sites More sharing options...
Skagens Posted February 25, 2020 Author Share Posted February 25, 2020 I have updated my model to use a couple of SMIM models. It now looks like this. I'm pretty sure I've set all the texture paths correctly for every item this time. So the problem seems to be the BsLightingShaderProperties used by the coin piles. As I have no idea what any of this is, could you explain what I have to do? Link to comment Share on other sites More sharing options...
Skagens Posted February 27, 2020 Author Share Posted February 27, 2020 So yeah, like I said I have since updated the nif to have the SMIM models and textures. I'll share the updated version too. Link to comment Share on other sites More sharing options...
Hanaisse Posted February 27, 2020 Share Posted February 27, 2020 Oops, sorry, wasn't paying attention to the forums. Explaining how to fix it would have taken too long. I'll just fix this up for you and PM it back. The way your files are turning out may stem from NifSkope having Auto-Sanitize on. Look under File > Auto-Sanitize before Save and make sure it's unchecked. Link to comment Share on other sites More sharing options...
Skagens Posted February 27, 2020 Author Share Posted February 27, 2020 Oh, I was actually told to have it checked. Anyway, thanks for helping me out man, I appreciate it. Link to comment Share on other sites More sharing options...
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