bananakillerBRO Posted February 24, 2020 Share Posted February 24, 2020 Alright, so I'm trying to make a skeleton character with glowing yellow eyes, but as usual I've run into a bit of a snag. He has these strange black dents in his eyes, and I haven't been able to figure out how to fix them. The eyes are their own unique texture apart from the rest of the skull, and they are set to glow, but the black dents remain. How do I remove the black dents, are they just a part of the skull's mesh? Link to comment Share on other sites More sharing options...
Purr4me Posted February 24, 2020 Share Posted February 24, 2020 Alright, so I'm trying to make a skeleton character with glowing yellow eyes, but as usual I've run into a bit of a snag. He has these strange black dents in his eyes, and I haven't been able to figure out how to fix them. The eyes are their own unique texture apart from the rest of the skull, and they are set to glow, but the black dents remain. How do I remove the black dents, are they just a part of the skull's mesh?open the *.nif file in Nifscope and see what else might be there? there shouldn't be anything.It looks like the model is picking up conflicts in the data folder / textures? Where did the skull come from ? Link to comment Share on other sites More sharing options...
Pixelhate Posted February 24, 2020 Share Posted February 24, 2020 The eye sockets have colored vertices. Link to comment Share on other sites More sharing options...
bananakillerBRO Posted February 25, 2020 Author Share Posted February 25, 2020 Alright, so I'm trying to make a skeleton character with glowing yellow eyes, but as usual I've run into a bit of a snag. He has these strange black dents in his eyes, and I haven't been able to figure out how to fix them. The eyes are their own unique texture apart from the rest of the skull, and they are set to glow, but the black dents remain. How do I remove the black dents, are they just a part of the skull's mesh?Alright, so I've taken a look at the nif, and it seems the verticals that Pit mentioned are unfortunately a part of the mesh, and to remove them would involve using Blender, which I am very uneducated in. However, I had an idea. I thought back and remembered that Jokerine (The Greatest) had a skeleton character in her mod "The Big Rescue". I also vaguely remembered the skeleton having evil red eyes. I took a look through the mod and, sure enough, the skeleton had a set of two eyes that were separate from the rest of the skull's mesh. So I'll use those instead of dealing with the colored verticals. The mod also has a goose in it, which I will be unable to hold myself back from using in every mod I make from here on out. Thanks anyways though! Link to comment Share on other sites More sharing options...
JW1 Posted February 25, 2020 Share Posted February 25, 2020 You don't need to remove the vertices. Go into Nifskope and look at the NiTriStripsData for the eyes, find the entry for 'Has Vertex Colors' and set it to No. Link to comment Share on other sites More sharing options...
bananakillerBRO Posted February 26, 2020 Author Share Posted February 26, 2020 Alright, so I'm trying to make a skeleton character with glowing yellow eyes, but as usual I've run into a bit of a snag. He has these strange black dents in his eyes, and I haven't been able to figure out how to fix them. The eyes are their own unique texture apart from the rest of the skull, and they are set to glow, but the black dents remain. How do I remove the black dents, are they just a part of the skull's mesh?Alright, so I've taken a look at the nif, and it seems the verticals that Pit mentioned are unfortunately a part of the mesh, and to remove them would involve using Blender, which I am very uneducated in. However, I had an idea. I thought back and remembered that Jokerine (The Greatest) had a skeleton character in her mod "The Big Rescue". I also vaguely remembered the skeleton having evil red eyes. I took a look through the mod and, sure enough, the skeleton had a set of two eyes that were separate from the rest of the skull's mesh. So I'll use those instead of dealing with the colored verticals. The mod also has a goose in it, which I will be unable to hold myself back from using in every mod I make from here on out. Thanks anyways though! Christ on a stick it worked! Thank you man! Link to comment Share on other sites More sharing options...
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