SignedName Posted February 24, 2020 Share Posted February 24, 2020 I always found it kind of funny how firing a gun right next to someone's face in New Vegas didn't prompt much of a reaction from NPCs. I would like it if anyone were willing to make a mod that makes Cowardly NPCs flee when they hear gunshots. If it's possible, make it so NPCs that aren't Foolhardy also briefly take cover and draw weapons when hearing a gunshot from an undetected source (Foolhardy NPCs simply drawing weapons). And finally, a flinch animation if you fire a gun right next to a non-hostile NPC (perhaps with Foolhardy NPCs being immune once again). Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2020 Share Posted February 25, 2020 Have you seen "Enhanced NPC Awareness", "Combat Enhancer", "XFO AI Revamp" and "PMT - Responsive Kill Reactions"? "Reactions" are animations. If they don't already exist, then they have to be created and there are very few animators active in this community. -Dubious- Link to comment Share on other sites More sharing options...
SignedName Posted February 25, 2020 Author Share Posted February 25, 2020 I'm talking about gunshots themselves, not combat- these NPCs wouldn't be aggro'd. And flinching/cowering animations already exist in the game, I'm not asking for someone to make animations. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2020 Share Posted February 25, 2020 So, if I am interpreting you correctly, you want gunshots to trigger the "flight" response instead of the current "fight" reaction at least for some Actors? That would require NPCs personal "aggression" and "confidence" numbers (on the GECK "AI Data Tab" page and the resulting "Threat Ratio" at the time to be adjusted. See "TIP Hostility between NPCs" under the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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