Sheddiu Posted November 29, 2012 Share Posted November 29, 2012 Hey guys another load order question from me. I have a few mods installed (see full list below) and have encountered no problems until just today when i decided to enter into the operation anchorage simulation and my game crashed, it does this repeatedly and i believe it is due to my mod load order, please take a look at it and feel free to point out any bone-headed mistakes i made (i'm sure there are more than a few) and how i might best fix them. Thanks! Here's both the load order and the order report, just in case you need both: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Alternate Travel.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espRH_FWE_Bridge.espScavenger World - Updated v0.08.espScavenger World - FWE Edition v0.08.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espDarkNights-Default.espDarkNights-Darker.espFallout Remastered 1.0.espFallout Remastered - FWE + RH Ironsights.espFallout Remastered - Mart's Mutants Mod.espFallout Remastered - FWE + MMM.espFallout Remastered - MMM + Scavenger World.espIPip.esp Total active plugins: 50Total plugins: 51 Mod load order report ! Warning: current load order template contains 429 duplicate entries Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm RH_IRONSIGHTS.esm FO3 Wanderers Edition - Alternate Travel.esp RH_IronSights_Basic_VanillaPlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Basic_AnchoragePlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Basic_PittPlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Basic_BrokenSteelPlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Basic_PointLookoutPlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Basic_ZetaPlugin.esp* The current load order of this mod does not match the current template RH_IronSights_Pitt_NewRifleSights.esp* The current load order of this mod does not match the current template RH_IronSights_RemoveReticule.esp* The current load order of this mod does not match the current template RH_IronSights_PL_NewItems.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Anchorage.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC The Pitt.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp RH_FWE_Bridge.esp Scavenger World - Updated v0.08.esp Scavenger World - FWE Edition v0.08.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp DarkNights-Default.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DarkNights-Darker.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fallout Remastered 1.0.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fallout Remastered - FWE + RH Ironsights.esp Fallout Remastered - Mart's Mutants Mod.esp Fallout Remastered - FWE + MMM.esp! This plugin requires 'all dlc plugins for the 6.03 version of fallout wanderer's edition', which was not found! This plugin requires 'all dlc plugins for the rc 6.1 or rc 6.2 version of mart's mutants mod', which was not found Does not require a FOIP, provides complete compatibility between these two files Fallout Remastered - MMM + Scavenger World.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. IPip.esp* The current load order of this mod does not match the current template The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcraft.esmcalibr.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmrh_ironsights.esmrh_ironsights_basic_vanillaplugin.esprh_ironsights_basic_anchorageplugin.esprh_ironsights_basic_pittplugin.esprh_ironsights_basic_brokensteelplugin.esprh_ironsights_basic_pointlookoutplugin.esprh_ironsights_basic_zetaplugin.esprh_ironsights_pitt_newriflesights.esprh_ironsights_removereticule.esprh_ironsights_pl_newitems.espipip.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - alternate travel.espfo3 wanderers edition - followers enhanced (brokensteel).espfo3 wanderers edition - optional restore tracers.espfo3 wanderers edition - optional restore tracers (automatics only).esprh_fwe_bridge.espscavenger world - updated v0.08.espscavenger world - fwe edition v0.08.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - zones respawn.espmart's mutant mod - tougher traders.espmart's mutant mod - natural selection.espmart's mutant mod - master menu module.espdarknights-default.espdarknights-darker.espfallout remastered 1.0.espfallout remastered - fwe + rh ironsights.espfallout remastered - mart's mutants mod.espfallout remastered - fwe + mmm.espfallout remastered - mmm + scavenger world.esp Link to comment Share on other sites More sharing options...
zion6 Posted November 30, 2012 Share Posted November 30, 2012 Ya I had trouble with AO too. Deactivated Remastered main.esp (and all other remastered) and it worked for me. However it could be something else too. Link to comment Share on other sites More sharing options...
JessicaPH Posted December 2, 2012 Share Posted December 2, 2012 (edited) did you use boss to sort your mods? Maybe you need a couple compatibility patchs for your mods. Edited December 2, 2012 by PerpetualHappiness Link to comment Share on other sites More sharing options...
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