SKKmods Posted February 25, 2020 Posted February 25, 2020 Anyone know what the calendar boundary is for day of month and months ? pGameHour ;Gametime flips over 23:59 to 0:01 pGameDay ;Day of the month always flips over 30 to 1, or are there 27/31 day months ? pGameMonth ;Flips over 12 to 1 ?
SKKmods Posted February 26, 2020 Author Posted February 26, 2020 The answer is: pGameHour ;always flips over 23.999999 to 0.000001 pGameDaysPassed ;constant increment to 6 decimal places e.g. 512.999512pGameDay ;Some Months have 30 days others have 31 ;30 day months 2,4,6,9,11 ;31 day months 1,3,5,7,8,10,12pGameMonth ;always flips 12 to 1pGameYear ;constant increment (100 years 287 to 387 tested) Setting pTimescale to 86400 (24 game hours in 1 real second) and running 100 years exposes some shameful base game scripts.
niston Posted February 26, 2020 Posted February 26, 2020 Hehe, thats a crazy timescale value! Thanks for researching this useful info.
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