RRArchive Posted February 26, 2020 Share Posted February 26, 2020 (edited) Hi, My original weapon mod is practically completed, except for one thing: animation. Currently I'm using the vanilla 10mm pistol animation, which fits perfectly like a glove, but my 3D model wasn't rigged for Fallout 4, so when the user "rake" the slide, the slide didn't move. The "magazine" is invisible in the reloading animation too, it's basically just a pistol-shaped brick that can spit out bullets. Do anyone here have an experience in rigging the gun animation? Anyone to refer to? Thanks- RayRory Edited February 28, 2020 by RayRory Link to comment Share on other sites More sharing options...
RRArchive Posted February 28, 2020 Author Share Posted February 28, 2020 (edited) Update: I just realize that custom animation is not necessary. Someone said that you can rig individual parts for vanilla animation in NifSkope. I manage to get the slide to work, but I encountered a new problem, the mesh translation is in the wrong place (although the translation value remains the same as it was). The slide was hovering above the lower receiver and was several units to the front, as in my case. Trying to correct it is a guessing game and required me to load the games multiple time, which is tedious. Are there any mathematical formulas to correct this offset? Update: I figured it out, don't worry about it anymore. Edited February 28, 2020 by RayRory Link to comment Share on other sites More sharing options...
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