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Is there a difference between areas and levels?


yumiifmb

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I have an idea in mind to use rooms that'll look like the Circle of Magi in Ferelden, and using that specific area seems like the best way to go. Is there a difference between that vs building your own room/outdoor area in Level?

 

Can I still link both somehow? Let's say I use a pre-loaded area (let's say the circle), then create an extra room/area using Level, can I still maybe add a transition door or trigger and thus player can navigate between both?

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I'm actually still just in the creation process and haven't exported anything yet. I'm just wondering if say I add a transition door, can it lead from and to my area then a room created with level? Should I just stick with areas? Should I create everything with levels? The link you've sent is frankly a bit confusing on these points and seems to be about adding an area to an already existing campaign.

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Well - you were asking about using the mage tower and linking it to a new space you plan to create, so I thought... that PRCSCR would be a useful resource to do that.

 

Is your goal to create an entirely independent campaign, e.g., something selectable from the main menu that would not be played as part of a regular Origins runthrough? If so, I would assume you intend to copy the existing mage tower resources to use in your campaign, yes?

 

As for Level versus Area, I can only guess that one might have multiple levels within an area. I've not found anything definitive about the difference between them, and in fact the Level Tutorial in the wiki seems to interchange the terms.

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Yes my goal is to create a new campaign, and yup, I plan on using the existing mage tower resources.

 

I'll try to look more into PRCSCR and see if I can find a tutorial (I'm a complete noob, so the wiki page doesn't tell me much I'm afraid). Thanks for your answers so far!

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