LordPariah Posted February 28, 2020 Share Posted February 28, 2020 (edited) I've been playing Beyond Skyrim: Bruma for a while with absolutely no issues. Before that, I was fooling around up north with the College, and near Riften. Still, no issues. After that, I did some stuff around Bruma.. A few hours ago I came back to Skyrim proper and started making my way north to explore near Helgen. Upon entering Southfringe Sanctum I CTD'd. Then, on loading the save I made before entering it, I CTD'd. I loaded an earlier save and attempted to travel to Fort Neugrad. CTD. I did some reshuffling of my load order with LOOT and got back on. Boom - no CTD. However, I started playing again and made my way to Skybound Watch. I enter South, and fight my way though. I open up the north door. CTD.Loot doesn't detect anything wrong, neither does Vortex.Here are my papyrus logs.[02/28/2020 - 03:42:24AM] Papyrus log opened (PC)[02/28/2020 - 03:42:24AM] Function UpdateItemTextureLayer in the empty state on type NiOverride does not exist. Function will not be flagged as callable from tasklets.[02/28/2020 - 03:42:24AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[02/28/2020 - 03:42:24AM] Memory page: 128 (min) 512 (max) 153600 (max total)[02/28/2020 - 03:42:27AM] Cannot open store for class "PRKF_Aur_LordStone_Perk_2_Ab_03000A08", missing file?[02/28/2020 - 03:42:27AM] Error: Unable to bind script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 to (19000A08) because their base types do not match[02/28/2020 - 03:42:28AM] Cannot open store for class "NPCO_MyConfigMenu", missing file?[02/28/2020 - 03:42:28AM] Error: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (3A9C39F2) because their base types do not match[02/28/2020 - 03:42:36AM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] Error: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0706505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0706507B) is not the right type[02/28/2020 - 03:42:36AM] Error: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (070CE0F1) cannot be bound because (0708ACC2) is not the right type[02/28/2020 - 03:42:36AM] warning: Property Alias_HelgenEndMarker on script QF_MQ101_0003372B attached to MQ101 (0003372B) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] warning: Property Alias_Circlet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] warning: Property Alias_Ring_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] warning: Property Alias_Amulet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] warning: Property Alias_Merchant_Chest_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] Error: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (070D3F2C) cannot be bound because (070D79CE) is not the right type[02/28/2020 - 03:42:36AM] warning: Property RWT_IcebergsToggle on script RealisticWaterTwoMCM attached to RealisticWaterTwoMCMQuest (3D0C5FA5) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:36AM] VM is freezing...[02/28/2020 - 03:42:36AM] VM is frozen[02/28/2020 - 03:42:37AM] Reverting game...[02/28/2020 - 03:42:37AM] Error: Unable to bind script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 to (19000A08) because their base types do not match[02/28/2020 - 03:42:37AM] Error: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (3A9C39F2) because their base types do not match[02/28/2020 - 03:42:48AM] Loading game...[02/28/2020 - 03:42:48AM] Error: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0706505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0706507B) is not the right type[02/28/2020 - 03:42:48AM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] Error: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (070CE0F1) cannot be bound because (0708ACC2) is not the right type[02/28/2020 - 03:42:48AM] warning: Property Alias_HelgenEndMarker on script QF_MQ101_0003372B attached to MQ101 (0003372B) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] warning: Property Alias_Circlet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] warning: Property Alias_Ring_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] warning: Property Alias_Amulet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] warning: Property Alias_Merchant_Chest_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] Error: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (070D3F2C) cannot be bound because (070D79CE) is not the right type[02/28/2020 - 03:42:48AM] warning: Property RWT_IcebergsToggle on script RealisticWaterTwoMCM attached to RealisticWaterTwoMCMQuest (3D0C5FA5) cannot be initialized because the script no longer contains that property[02/28/2020 - 03:42:48AM] VM is thawing...[02/28/2020 - 03:42:48AM][02/28/2020 - 03:42:48AM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====[02/28/2020 - 03:42:48AM][02/28/2020 - 03:42:48AM] Error: File "Complete Crafting Overhaul_Remade.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 473[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 425[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 427[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 429[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:48AM] OCW: No v1.05.09 Maintenance Needed[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================[02/28/2020 - 03:42:48AM] [immersive Citizens] Immersive Citizens is now performing compatibility checks. Papyrus warnings about missing or[02/28/2020 - 03:42:48AM] [immersive Citizens] unloaded files may follow. This is NORMAL and can be ignored.[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================[02/28/2020 - 03:42:48AM] [immersive Citizens] Immersive Citizens compatibility check complete.[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================[02/28/2020 - 03:42:49AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 553[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] Error: File "Frostfall.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 561[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] Error: File "Campfire.esm" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 571[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] Error: File "iNeed.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 578[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] Error: File "getSnowy.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 583[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] Error: File "EFFCore.esm" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 607[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6[02/28/2020 - 03:42:49AM] error: Native static function ForEachMorphedReference could find no matching static function on linked type NiOverride. Function will not be bound.[02/28/2020 - 03:42:49AM] error: Native static function GetMorphedReferences could find no matching static function on linked type NiOverride. Function will not be bound.[02/28/2020 - 03:42:49AM] InitWidgetLoader()[02/28/2020 - 03:42:50AM][02/28/2020 - 03:42:50AM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[02/28/2020 - 03:42:50AM][02/28/2020 - 03:42:50AM] ************************************************************************************************************************[02/28/2020 - 03:42:50AM] WARNING: (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.[02/28/2020 - 03:42:50AM] ************************************************************************************************************************[02/28/2020 - 03:42:50AM] Error: Cannot cast from None to ski_widgetbase[]stack:[iHUDControlQuest (28000805)].ihudwidgetscript.Initialize() - "iHUDWidgetScript.psc" Line 42[iHUDControlQuest (28000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93[iHUDMaintainanceQuest (28002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 22[alias PlayerAlias on quest iHUDMaintainanceQuest (28002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11[02/28/2020 - 03:42:50AM] ************************************************************************************************************************[02/28/2020 - 03:42:50AM] (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.0.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher[02/28/2020 - 03:42:50AM] ************************************************************************************************************************ Aaand my Load Order from LOOT. 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm254 FE 0 ccedhsse001-norjewel.esl5 5 Unofficial Skyrim Special Edition Patch.esp6 6 BSAssets.esm7 7 BSHeartland.esm8 8 BS_DLC_patch.esp9 9 ClimatesOfTamriel.esm10 a SMIM-SE-Merged-All.esp11 b Immersive Sounds - Compendium.esp12 c Cutting Room Floor.esp13 d Book Covers Skyrim.esp14 e Hothtrooper44_ArmorCompilation.esp15 f Cloaks.esp16 10 Cloaks - Dawnguard.esp17 11 Cloaks - USSEP Patch.esp18 12 dD - Enhanced Blood Main.esp19 13 DeadlySpellImpacts.esp20 14 Hothtrooper44_Armor_Ecksstra.esp21 15 Skyrim Flora Overhaul.esp254 FE 1 ICNs_ImmersiveCollegeNPCs.esp22 16 Joy of Perspective.esp23 17 SkyUI_SE.esp24 18 OCW_Obscure's_CollegeofWinterhold.esp254 FE 2 OCW_ICNs_OE_FEPatch.esp254 FE 3 OCW_HoD_FPSfix_Patch.esp254 FE 4 OCW_BCS_FEPatch.esp25 19 Andromeda - Unique Standing Stones of Skyrim.esp26 1a Thunderchild - Epic Shout Package.esp27 1b SkyTEST-RealisticAnimals&Predators.esp28 1c WICO - Immersive People.esp29 1d Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp30 1e Wintersun - Faiths of Skyrim.esp31 1f Immersive Patrols II.esp32 20 magic of the magna-ge.esp33 21 The Paarthurnax Dilemma.esp34 22 Apocalypse - Magic of Skyrim.esp35 23 Cosmic Spells.esp36 24 dD - Realistic Ragdoll Force - Realistic.esp37 25 Dr_Bandolier.esp38 26 Footprints.esp39 27 icepenguinworldmapclassic.esp40 28 iHUD.esp41 29 Immersive Weapons.esp42 2a Jop - BrumaPatch.esp43 2b JoP - Immersive Armors Patch.esp44 2c RaceMenu.esp45 2d RaceMenuPlugin.esp46 2e Summermyst - Enchantments of Skyrim.esp47 2f Unique Uniques.esp48 30 WetandCold.esp49 31 WICO - Immersive Character.esp50 32 WICO - Immersive Dawnguard.esp51 33 WICO - Wild Hunt Gears.esp52 34 Wildcat - Combat of Skyrim.esp254 FE 5 Wintersun - BCS Patch.esp53 35 Imperious - Races of Skyrim.esp54 36 Ordinator - Perks of Skyrim.esp55 37 Apocalypse - Ordinator Compatibility Patch.esp56 38 Ordinator - Beyond Skyrim Bruma Patch.esp57 39 Sacrosanct - Vampires of Skyrim.esp58 3a Immersive Citizens - AI Overhaul.esp59 3b Relationship Dialogue Overhaul.esp60 3c RDO - CRF + USSEP Patch.espRDO - USSEP Patch.esp254 FE 6 OCW_CellSettings.esp61 3d RealisticWaterTwo.esp254 FE 7 RealisticWaterTwo - Beyond Skyrim Bruma.espLet me know if you need anything else. I appreciate the help! Edited February 29, 2020 by LordPariah Link to comment Share on other sites More sharing options...
Indio21 Posted February 29, 2020 Share Posted February 29, 2020 At a quick glance it does not look to bad. Keeping mindful I am not familiar with a good portion of those mods. You even have the OCW_CellSettings.esp low in order, high in priority, as I seen recommended. Couple little things, as I do not believe they would be a direct result of your situation. I am not recognizing the plugin you have before the USSEP at the top. Unless a mod specifies it needs to be above it, everything else goes below the USSEP. I am not seeing IDs in front of the RDO - USSEP Patch.esp so am guessing it is disabled in your plugins. If not, do so. You only need one of the offerings of the FOMOD. Vortex uses LOOT's masterlist for sorting LO. This begins to align one's LO but the final step to be performed is with conflict resolution in xedit. Only then will you know how mods are affecting one another to finalize LO and make custom patches where needed. If you are not familiar with xedit begin here to learn how to use it https://tes5edit.git...docs/index.html Sharlikran and the team built a whole tutorial type website on it's use. You can find sse version of xedit here on nexus for download as sseedit. Hope it helps! Link to comment Share on other sites More sharing options...
LordPariah Posted February 29, 2020 Author Share Posted February 29, 2020 I have cleaned all the dirty files as LOOT and SSEE have stated, looking to see if they have been cleaned before. Still no progress. Link to comment Share on other sites More sharing options...
Indio21 Posted February 29, 2020 Share Posted February 29, 2020 Cleaning files is not the same as what I am talking about. Finalizing LO can only be done thru conflict resolution. Xedit is for so much more than just cleaning files, which is a beginning step I'd say. Link to comment Share on other sites More sharing options...
LordPariah Posted March 1, 2020 Author Share Posted March 1, 2020 I have generated the patch as per a few tutorials, and it still crashes exactly the same. Link to comment Share on other sites More sharing options...
LordPariah Posted March 1, 2020 Author Share Posted March 1, 2020 This also happens independently on a new character I have made, in Lost Knife cave. Before this started happening, zero bugs. Link to comment Share on other sites More sharing options...
LordPariah Posted March 2, 2020 Author Share Posted March 2, 2020 I have also been toggling every single mod and I still crash in both saves from exiting the dungeons. Does anyone have any idea how to fix this or at least prevent it from happening to a new game? Link to comment Share on other sites More sharing options...
Indio21 Posted March 2, 2020 Share Posted March 2, 2020 (edited) Have you tried performing "Quick Check For Conflicts" in sseedit to see conflicts? I am no "expert" just knowledgeable on what I have learned. From some readings I know some mods, I believe ones with scripting, write into a games saves. Therefore, an existing conflict will keep repeating itself whether on a new game or not. To begin some troubleshooting I'd do the following: I have read, and witnessed, modded games messing with the start screen of the game. Recently I had learned problems with it seem to quite with a conflict resolved game, others use the Alternate Start mod. Myself to have a completely clean start for conflict resolution of my LO I disabled all mods. Every single one. Played the game through character creation and getting out of Helgen. Made sure to follow the person long enough to get all related starting quests which happens fairly fast. Made a couple saves as in like 3 so I had some restarts, to say, if necessary. Exited the game and enabled all my mods and verifying LO placement of plugins as a "feel good". With your mods not messing with an existing game start you know nothing is wrote into those saves. As all reports show, and my own experience, the game stabilizes with mods after that point you know have a solid foundation to begin troubleshooting. Hope it helps :smile: Edited March 2, 2020 by Indiao21 Link to comment Share on other sites More sharing options...
LordPariah Posted March 2, 2020 Author Share Posted March 2, 2020 The issue is that I'm about 12 hours into my first game, and 6 into my second. Link to comment Share on other sites More sharing options...
Indio21 Posted March 2, 2020 Share Posted March 2, 2020 (edited) Only relevance I see on that is it blows, I know. Game restarts are a factor until LO conflict is resolved. It is why in almost 3 months I have done several with an "actual" playing time totaling less than 16 hrs. This is the price of enjoying the world of possibilities with large LOs. Trust me, it is like the most boring perpetual game of checkers one could ever play. At least that is my feeling on working through 378 active plugins currently showing as I have a good dozen shut off for conflict resolution that I am not ready to deal with. Basically if they turn out to be to much work they will be filed accordingly, lol, and I'll look for replacements. But damn won't it be a whole new world of playing when I am done :smile: Should mention this is my second LO with the first less than half this size to explain time frames, lol Edited March 2, 2020 by Indiao21 Link to comment Share on other sites More sharing options...
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