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CTD's on Load screens/fast travel, generally near Helgen


LordPariah

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I've been playing Beyond Skyrim: Bruma for a while with absolutely no issues. Before that, I was fooling around up north with the College, and near Riften. Still, no issues. After that, I did some stuff around Bruma..

 

A few hours ago I came back to Skyrim proper and started making my way north to explore near Helgen. Upon entering Southfringe Sanctum I CTD'd. Then, on loading the save I made before entering it, I CTD'd. I loaded an earlier save and attempted to travel to Fort Neugrad. CTD. I did some reshuffling of my load order with LOOT and got back on. Boom - no CTD. However, I started playing again and made my way to Skybound Watch. I enter South, and fight my way though. I open up the north door. CTD.

Loot doesn't detect anything wrong, neither does Vortex.

Here are my papyrus logs.

[02/28/2020 - 03:42:24AM] Papyrus log opened (PC)
[02/28/2020 - 03:42:24AM] Function UpdateItemTextureLayer in the empty state on type NiOverride does not exist. Function will not be flagged as callable from tasklets.
[02/28/2020 - 03:42:24AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/28/2020 - 03:42:24AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/28/2020 - 03:42:27AM] Cannot open store for class "PRKF_Aur_LordStone_Perk_2_Ab_03000A08", missing file?
[02/28/2020 - 03:42:27AM] Error: Unable to bind script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 to (19000A08) because their base types do not match
[02/28/2020 - 03:42:28AM] Cannot open store for class "NPCO_MyConfigMenu", missing file?
[02/28/2020 - 03:42:28AM] Error: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (3A9C39F2) because their base types do not match
[02/28/2020 - 03:42:36AM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] Error: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0706505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0706507B) is not the right type
[02/28/2020 - 03:42:36AM] Error: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (070CE0F1) cannot be bound because (0708ACC2) is not the right type
[02/28/2020 - 03:42:36AM] warning: Property Alias_HelgenEndMarker on script QF_MQ101_0003372B attached to MQ101 (0003372B) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] warning: Property Alias_Circlet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] warning: Property Alias_Ring_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] warning: Property Alias_Amulet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] warning: Property Alias_Merchant_Chest_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] Error: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (070D3F2C) cannot be bound because (070D79CE) is not the right type
[02/28/2020 - 03:42:36AM] warning: Property RWT_IcebergsToggle on script RealisticWaterTwoMCM attached to RealisticWaterTwoMCMQuest (3D0C5FA5) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:36AM] VM is freezing...
[02/28/2020 - 03:42:36AM] VM is frozen
[02/28/2020 - 03:42:37AM] Reverting game...
[02/28/2020 - 03:42:37AM] Error: Unable to bind script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 to (19000A08) because their base types do not match
[02/28/2020 - 03:42:37AM] Error: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (3A9C39F2) because their base types do not match
[02/28/2020 - 03:42:48AM] Loading game...
[02/28/2020 - 03:42:48AM] Error: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0706505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0706507B) is not the right type
[02/28/2020 - 03:42:48AM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] Error: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (070CE0F1) cannot be bound because (0708ACC2) is not the right type
[02/28/2020 - 03:42:48AM] warning: Property Alias_HelgenEndMarker on script QF_MQ101_0003372B attached to MQ101 (0003372B) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] warning: Property Alias_Circlet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] warning: Property Alias_Ring_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] warning: Property Alias_Amulet_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] warning: Property Alias_Merchant_Chest_Madesi on script QF_ccEDHSSE001_UtilityQuest_03000830 attached to ccEDHSSE001_UtilityQuest (FE000830) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] Error: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (070D3F2C) cannot be bound because (070D79CE) is not the right type
[02/28/2020 - 03:42:48AM] warning: Property RWT_IcebergsToggle on script RealisticWaterTwoMCM attached to RealisticWaterTwoMCMQuest (3D0C5FA5) cannot be initialized because the script no longer contains that property
[02/28/2020 - 03:42:48AM] VM is thawing...
[02/28/2020 - 03:42:48AM]
[02/28/2020 - 03:42:48AM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====
[02/28/2020 - 03:42:48AM]
[02/28/2020 - 03:42:48AM] Error: File "Complete Crafting Overhaul_Remade.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 473
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 425
[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 427
[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:48AM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 429
[_WetQuest (30000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 453
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 503
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:48AM] OCW: No v1.05.09 Maintenance Needed
[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================
[02/28/2020 - 03:42:48AM] [immersive Citizens] Immersive Citizens is now performing compatibility checks. Papyrus warnings about missing or
[02/28/2020 - 03:42:48AM] [immersive Citizens] unloaded files may follow. This is NORMAL and can be ignored.
[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================
[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================
[02/28/2020 - 03:42:48AM] [immersive Citizens] Immersive Citizens compatibility check complete.
[02/28/2020 - 03:42:48AM] [immersive Citizens]======================================================================================================
[02/28/2020 - 03:42:49AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 553
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] Error: File "Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 561
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] Error: File "Campfire.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 571
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] Error: File "iNeed.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 578
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] Error: File "getSnowy.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 583
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] Error: File "EFFCore.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (30000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 607
[alias Player on quest _WetQuest (30000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[02/28/2020 - 03:42:49AM] error: Native static function ForEachMorphedReference could find no matching static function on linked type NiOverride. Function will not be bound.
[02/28/2020 - 03:42:49AM] error: Native static function GetMorphedReferences could find no matching static function on linked type NiOverride. Function will not be bound.
[02/28/2020 - 03:42:49AM] InitWidgetLoader()
[02/28/2020 - 03:42:50AM]
[02/28/2020 - 03:42:50AM] =====Wet and Cold is finished refreshing itself and searching for addons!=====
[02/28/2020 - 03:42:50AM]
[02/28/2020 - 03:42:50AM] ************************************************************************************************************************
[02/28/2020 - 03:42:50AM] WARNING: (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.
[02/28/2020 - 03:42:50AM] ************************************************************************************************************************
[02/28/2020 - 03:42:50AM] Error: Cannot cast from None to ski_widgetbase[]
stack:
[iHUDControlQuest (28000805)].ihudwidgetscript.Initialize() - "iHUDWidgetScript.psc" Line 42
[iHUDControlQuest (28000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93
[iHUDMaintainanceQuest (28002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 22
[alias PlayerAlias on quest iHUDMaintainanceQuest (28002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11
[02/28/2020 - 03:42:50AM] ************************************************************************************************************************
[02/28/2020 - 03:42:50AM] (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.0.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher
[02/28/2020 - 03:42:50AM] ************************************************************************************************************************

 

 

Aaand my Load Order from LOOT.

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
254 FE 0 ccedhsse001-norjewel.esl
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 BSAssets.esm
7 7 BSHeartland.esm
8 8 BS_DLC_patch.esp
9 9 ClimatesOfTamriel.esm
10 a SMIM-SE-Merged-All.esp
11 b Immersive Sounds - Compendium.esp
12 c Cutting Room Floor.esp
13 d Book Covers Skyrim.esp
14 e Hothtrooper44_ArmorCompilation.esp
15 f Cloaks.esp
16 10 Cloaks - Dawnguard.esp
17 11 Cloaks - USSEP Patch.esp
18 12 dD - Enhanced Blood Main.esp
19 13 DeadlySpellImpacts.esp
20 14 Hothtrooper44_Armor_Ecksstra.esp
21 15 Skyrim Flora Overhaul.esp
254 FE 1 ICNs_ImmersiveCollegeNPCs.esp
22 16 Joy of Perspective.esp
23 17 SkyUI_SE.esp
24 18 OCW_Obscure's_CollegeofWinterhold.esp
254 FE 2 OCW_ICNs_OE_FEPatch.esp
254 FE 3 OCW_HoD_FPSfix_Patch.esp
254 FE 4 OCW_BCS_FEPatch.esp
25 19 Andromeda - Unique Standing Stones of Skyrim.esp
26 1a Thunderchild - Epic Shout Package.esp
27 1b SkyTEST-RealisticAnimals&Predators.esp
28 1c WICO - Immersive People.esp
29 1d Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp
30 1e Wintersun - Faiths of Skyrim.esp
31 1f Immersive Patrols II.esp
32 20 magic of the magna-ge.esp
33 21 The Paarthurnax Dilemma.esp
34 22 Apocalypse - Magic of Skyrim.esp
35 23 Cosmic Spells.esp
36 24 dD - Realistic Ragdoll Force - Realistic.esp
37 25 Dr_Bandolier.esp
38 26 Footprints.esp
39 27 icepenguinworldmapclassic.esp
40 28 iHUD.esp
41 29 Immersive Weapons.esp
42 2a Jop - BrumaPatch.esp
43 2b JoP - Immersive Armors Patch.esp
44 2c RaceMenu.esp
45 2d RaceMenuPlugin.esp
46 2e Summermyst - Enchantments of Skyrim.esp
47 2f Unique Uniques.esp
48 30 WetandCold.esp
49 31 WICO - Immersive Character.esp
50 32 WICO - Immersive Dawnguard.esp
51 33 WICO - Wild Hunt Gears.esp
52 34 Wildcat - Combat of Skyrim.esp
254 FE 5 Wintersun - BCS Patch.esp
53 35 Imperious - Races of Skyrim.esp
54 36 Ordinator - Perks of Skyrim.esp
55 37 Apocalypse - Ordinator Compatibility Patch.esp
56 38 Ordinator - Beyond Skyrim Bruma Patch.esp
57 39 Sacrosanct - Vampires of Skyrim.esp
58 3a Immersive Citizens - AI Overhaul.esp
59 3b Relationship Dialogue Overhaul.esp
60 3c RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
254 FE 6 OCW_CellSettings.esp
61 3d RealisticWaterTwo.esp
254 FE 7 RealisticWaterTwo - Beyond Skyrim Bruma.esp



Let me know if you need anything else. I appreciate the help!

Edited by LordPariah
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At a quick glance it does not look to bad. Keeping mindful I am not familiar with a good portion of those mods. You even have the OCW_CellSettings.esp low in order, high in priority, as I seen recommended. Couple little things, as I do not believe they would be a direct result of your situation. I am not recognizing the plugin you have before the USSEP at the top. Unless a mod specifies it needs to be above it, everything else goes below the USSEP. I am not seeing IDs in front of the RDO - USSEP Patch.esp so am guessing it is disabled in your plugins. If not, do so. You only need one of the offerings of the FOMOD.

 

Vortex uses LOOT's masterlist for sorting LO. This begins to align one's LO but the final step to be performed is with conflict resolution in xedit. Only then will you know how mods are affecting one another to finalize LO and make custom patches where needed. If you are not familiar with xedit begin here to learn how to use it https://tes5edit.git...docs/index.html Sharlikran and the team built a whole tutorial type website on it's use. You can find sse version of xedit here on nexus for download as sseedit. Hope it helps!

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Cleaning files is not the same as what I am talking about. Finalizing LO can only be done thru conflict resolution. Xedit is for so much more than just cleaning files, which is a beginning step I'd say.

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Have you tried performing "Quick Check For Conflicts" in sseedit to see conflicts? I am no "expert" just knowledgeable on what I have learned. From some readings I know some mods, I believe ones with scripting, write into a games saves. Therefore, an existing conflict will keep repeating itself whether on a new game or not. To begin some troubleshooting I'd do the following:

 

I have read, and witnessed, modded games messing with the start screen of the game. Recently I had learned problems with it seem to quite with a conflict resolved game, others use the Alternate Start mod. Myself to have a completely clean start for conflict resolution of my LO I disabled all mods. Every single one. Played the game through character creation and getting out of Helgen. Made sure to follow the person long enough to get all related starting quests which happens fairly fast. Made a couple saves as in like 3 so I had some restarts, to say, if necessary. Exited the game and enabled all my mods and verifying LO placement of plugins as a "feel good".

 

With your mods not messing with an existing game start you know nothing is wrote into those saves. As all reports show, and my own experience, the game stabilizes with mods after that point you know have a solid foundation to begin troubleshooting. Hope it helps :smile:

Edited by Indiao21
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Only relevance I see on that is it blows, I know. Game restarts are a factor until LO conflict is resolved. It is why in almost 3 months I have done several with an "actual" playing time totaling less than 16 hrs. This is the price of enjoying the world of possibilities with large LOs. Trust me, it is like the most boring perpetual game of checkers one could ever play. At least that is my feeling on working through 378 active plugins currently showing as I have a good dozen shut off for conflict resolution that I am not ready to deal with. Basically if they turn out to be to much work they will be filed accordingly, lol, and I'll look for replacements. But damn won't it be a whole new world of playing when I am done :smile: Should mention this is my second LO with the first less than half this size to explain time frames, lol

Edited by Indiao21
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