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Trying to make a necklace, need help.


DreamBurrow

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I'm trying to make a key necklace, and everything turned out okay... but the actual key. I'm not sure why it's floating above the head like that. It looked fine in 3dsmax and Nifskope. Any help would be appreciated.

 

Also, it should be noted that I have little experience with 3dsmax... So simple break downs would be awesome x -x.

 

http://i1281.photobucket.com/albums/a516/DreamBurrow/ffffffffffffnecklace_zpsf05efb88.jpg

Edited by DreamBurrow
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That'a a nice key! And an awesome looking character. Uhm... *tries to concentrate on problem*

 

I have no idea about 3dsmax because I'm using Blender. So I can't give you a step by step, sorry.

Did you weightpaint the key and did you attach it to the skeleton? If not, maybe you can find a 3dsmax tutorial for that. I could point you to a Blender one, but that wouldn't help.

 

If you did that there may be sth wrong in the nif file. The key not moving correctly (as if not weightpainted although it is) is most likely a missing SFS1_skinned flag in BSLightingShaderProperty. You can tick that in the drop down menu. Or, when copy & paste the entire BSLightingShaderProperty make sure to use one from armor not from a static object.

However that would not explain why the key is in the wrong spot. It could be attached to the wrong NiNode, but that never happend to me.

 

Hope any of that helps.

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. U. !! Thank you so much Grimoa! Turned out I didn't have the SFS1_skinned flag ticked. x'D It's crazy how I was so frustrated over such a simple solution! Thank you so much again! I would kudos, but I gave you one a long time ago lol.

 

I'm going to re-texture it now. It's really not that great though, but it's an accomplishment for me lol.

 

 

http://i1281.photobucket.com/albums/a516/DreamBurrow/Woo2_zps1fc760f4.jpg

 

(now I need to figure out how I'm going to fix my characters neckseam x -x)

Edited by DreamBurrow
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