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Okay... I can't for the life of me make a simple modification, ple


smjn

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NightVisionPowerHelmets.esp

Tribal_DX.esp (I named Tribal Power Helmet and Ashur's Power Helmet, ArmorTribalPowerHelmet and ArmorAshurPowerHelmet respectively.)

 

I am trying to add 000PipboyLightAbility to ArmorReconHelmet, ArmorReconHelmetOutcast, ArmorTribalPowerHelmet, ArmorAshurPowerHelmet. I already added them to its global reference and their "PipBoyLight" conditions via FO3Edit. However, I am stumped on how to modify the 000PipboySpellScript via GECK as I wasn't able to (least to my knowledge) edit it in FO3Edit. I am always stuck with multiple master selected for load, and it would shut me out. If I remove the master files on a copy of NightVisionPowerHelmets I am stuck with various errors when trying to save, thus rendering the scripting moot.

 

So yeah, I am stuck, again any help would be deeply appreciated.

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