kuhlserv Posted December 1, 2012 Share Posted December 1, 2012 (edited) Hello to all.I need some help with my project.I´ve built a new area in the world. In this area i have used a normal floor. So far no problems. BUT. I decided to build a dungeon to go into under this floor. ..... No interior which loads. Its integrated in the world under this floor.If it rains now, the floor doesn´t prevent the rain to go through and because of that it rains inside, too. Has anybody an idea how to prevent the raining inside ? Any markers or objects that work for that ? Maybe navmeshing helps ? Thanks for your help. Edited December 1, 2012 by kuhlserv Link to comment Share on other sites More sharing options...
MShoap13 Posted December 1, 2012 Share Posted December 1, 2012 (edited) Nope, this is a problem inherent with the game engine itself. Back in Oblivion someone did begin work on a mod that would do exactly this. It would prevent rain from falling through roofs located in the exterior worldspaces. The mod had some successes, but it never was fully working and it was pretty unstable. I think the author ended up abandoning it. Unfortunately this same behavior was carried over into the "new" Creation Engine so... Unless there have been drastic advances in this area that I'm unaware of (which is fully possible) or some srs mod skillz this isn't happening. You're only option for the time being is to make it an interior space. Edited December 1, 2012 by MShoap13 Link to comment Share on other sites More sharing options...
kuhlserv Posted December 1, 2012 Author Share Posted December 1, 2012 (edited) Thank you for your fast reply.I feared this fact already as it was a problem in Fallout, too.But OK. In this case it will get an interior cell. Thanks again for the fast reply Edited December 1, 2012 by kuhlserv Link to comment Share on other sites More sharing options...
acidzebra Posted December 1, 2012 Share Posted December 1, 2012 You could edit the weather region for the cell the mod is in - most weather systems have a "noprecip" variant, probably because Bethesda encountered the same problem with exterior structures. Menu world > regions, dropdown Tamriel, weather in the list starting with "weather". How to effectively use regions is a bit of a long discussion, this postmay be of some help if you're unfamiliar with the region editor. Link to comment Share on other sites More sharing options...
kuhlserv Posted December 1, 2012 Author Share Posted December 1, 2012 Yes.I thought about that, too.But. Wouldn´t it look strange if there is a small area where it doesn´t rain ? Link to comment Share on other sites More sharing options...
acidzebra Posted December 1, 2012 Share Posted December 1, 2012 (edited) Try it. I see Beth has done it in several cells. Even a single cell is pretty large if you're on foot and on ground level - I often forget that when I'm messing around in the CK and use my god's eye view to zoom around cells like it's nothing. And if you're running through them in-game you're not going to stay around long enough to say "you know what, I never saw it rain in this particular cell". Edited December 1, 2012 by acidzebra Link to comment Share on other sites More sharing options...
kuhlserv Posted December 1, 2012 Author Share Posted December 1, 2012 OK.I´ll give it a try.Thanks a lot for your help. Link to comment Share on other sites More sharing options...
asdgora Posted December 1, 2012 Share Posted December 1, 2012 There's mod that tries to do something similar. Perhaps you should study it.http://skyrim.nexusmods.com/mods/18651 Link to comment Share on other sites More sharing options...
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