Jared2500 Posted December 2, 2008 Author Share Posted December 2, 2008 Voice acting is a must for me, it really adds life to the quest. Those silent mp3s... gross. Link to comment Share on other sites More sharing options...
CFriis87 Posted December 2, 2008 Share Posted December 2, 2008 Voice acting is a must for me, it really adds life to the quest. Those silent mp3s... gross.Well I am willing and able to record high quality sound files for anyone who needs another voice for their mod, just send me lines along with info on how you want me to say them and I'll record them as fast and well as I'm able. Link to comment Share on other sites More sharing options...
Zalmoxis Posted December 2, 2008 Share Posted December 2, 2008 One more thing just struck me as something that must be done imo: Eliminate all "SetEssential" commands without breaking the game!I hate "SetEssential"! It's just so damned cheap! (I.e. when you have to escort the playerchar's father to PP, the mission mechanic should be changed from him running forward like an idiot to him following you like a companion who can die, including using stimpaks on him, without breaking the MQ in case he does indeed die, etc.pp.pp.pp.; all things like these, 'essentially'. :P) -Zalmoxis. Link to comment Share on other sites More sharing options...
Shadowclaimer Posted December 2, 2008 Share Posted December 2, 2008 On top of my other Vertibird mod, me and my friend (former Oblivion modders) were discussing building a giant Enclave underground research facility. I'd be tempted to put it underneath the capital building or something, and tie into it as part of the reason the Enclave are back in DC. Link to comment Share on other sites More sharing options...
ukbreed Posted December 2, 2008 Share Posted December 2, 2008 Lessen bloatfly/robot/rad scorp presence in the wasteland. I want to add some raider/slaver forts around the wasteland, Gorkamorka style.A place for neutral/evil characters to rest up, get ammo and get a cheap girl for the night.Also a good target for good guys to tear down and loot. Think 3 or so shops, about 10-15 or so people surrounded by a walkable wall made of scrap metal.I'll put 6 or so around the wasteland and get some scripting on the go so that they will raid eachother if that's possible. So maybe even a chance you could come across an abandoned fort or even one thats changed management!First I'll deal with the basic placement and creation, then i'll release that whilst tuning up scripts for raiding. Also, if it hasn't been done up already, some kind of hunger/thirst mod. Link to comment Share on other sites More sharing options...
VictorZio Posted December 2, 2008 Share Posted December 2, 2008 Joining the Enclave as something other than the lame assed excuse for a character you have in vanilla. Child murdering, and consequences for it. Player-run outposts, with military staff and limited supplies (food, water, stims, ammo, etc). Player-run settlements with named citizens, skills, income, limited supplies, etc. Moral decisions revolving around settlement including taxes, extortion, slavery (bonus for children), executions, etc. Random encounters x100 :) Link to comment Share on other sites More sharing options...
Jared2500 Posted December 2, 2008 Author Share Posted December 2, 2008 I'm totally gonna try to make a perk that lets you turn into a supermutant version of yourself in certain situations. It would greatly temporarily change your stats as well: Str & End raised to 15, Int and Agil lowered to 3. "The Incredible Mutant" Link to comment Share on other sites More sharing options...
Zalmoxis Posted December 3, 2008 Share Posted December 3, 2008 Yet another thing to do: Create a side plot about an Enclave general at some base (I'd make it an east-coast counterpart to Navarro ;)) being paranoid about "fluoridation of the drinking water". :D Whoever knows to what this is a reference gets a cookie! :P -Zalmoxis. Link to comment Share on other sites More sharing options...
Guest deleted519443 Posted December 3, 2008 Share Posted December 3, 2008 Im going to add the leather jacket I wear. I edited the skin for the tunnel snakes outfit in photoshop but I don't know how to get it to work in game... Anyone know how to help me? Look up "Brando Leather Jacket" or "58' Greaser" Anyone that can help me with my question... Thanks :) Link to comment Share on other sites More sharing options...
Rkotcha Posted December 3, 2008 Share Posted December 3, 2008 Malee / Unarmed oriented weapon & armor Armor: Light malee / unarmed armor/power armor, Boost your AGI, add more VAT points but only increase your STR moderately Medium DR rating Heavy malee / unarmed armor/power armor,Boost your STR, and END but slightly lower you PERGreat DR rating Weapon: Malee2 hands giant cleaver (power armor sized) (so it can share sledge hammer animation) Rocket assisted slege hammer, heavy attack resulted in firing the rocket increasing speed and momentum of impact. (use flamer fuel) Sword, chain saw, claw and other pointy weaponry UnarmedShotgun Fist power fist with 2-3 shotgun barrel on the knuckle. heavy attack result in discharge of all barrels upon impact. Use shotgun ammo. Shock Fistpower fist with shock electrodes sticking out, heavy attack result in discharge of electricity with chance of stuning organic ememy and/or short circuit robotic enemy. I have already desiged some of them and will get modeling/skinning soon Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.