sangimpur Posted December 1, 2012 Share Posted December 1, 2012 (edited) UPDATED ADD TO MY ORIGINAL POST BELOW (moved step 2 to step 7) NOOB question Alert! I am swapping out all my Steam subscribed mods for NMM versions where they are duplicated. I am looking for confirmation that the process I plan to use in NMM is correct. Just want to prevent having two versions of the same mod loading via NMM. Current config: Using SKSE to launch TESV. NMM version of the mods have been downloaded to NMM but are not activated. Am still subscribed to same mod in Steam. Their plugins still show in NMM. Step 1) Deactivate the Steam plugin in NMMStep 2) Activate the NMM version of the modStep 3) Unsubsribe from the mod in SteamStep 4) Open vanilla TESV (no SKSE launch)Step 5) Delete mod from datafiles (do not start game)Step 6) Verify mod plugin is not listed in NMMStep 7) Activate the NMM version of the modStep 8) Validate the mod is working in game Anything wrong with this process? Thanks Edited December 1, 2012 by sangimpur Link to comment Share on other sites More sharing options...
Dart98Rock Posted December 1, 2012 Share Posted December 1, 2012 Looks right, I only downloaded a few from steam around 5 months ago. I would think that all you have to do is unsubscribe and uninstall them, which is one reason I quit using steam is I don't have an archive to look for the file paths, like I do with mods I download from Nexus. If your'e unsubscribed from a steam mod and installed one form Nexus then it should just over write the steam mod. Link to comment Share on other sites More sharing options...
sangimpur Posted December 1, 2012 Author Share Posted December 1, 2012 Looks right, I only downloaded a few from steam around 5 months ago. I would think that all you have to do is unsubscribe and uninstall them, which is one reason I quit using steam is I don't have an archive to look for the file paths, like I do with mods I download from Nexus. If your'e unsubscribed from a steam mod and installed one form Nexus then it should just over write the steam mod. Thanks for the confirm Dart. Had a feeling it would work this way but good to hear from someone who has actually been there. The thing that gave me pause was one of the NMM mods popped a plugin as well. Will leave those be but will delete the Steam one's altogether that the author posted on Nexus. Not just for the neat and tidy aspect but also to prevent conflicts between the same mods (some authors have posted the same version on widely different dates). Wish all my mods were on NMM but c'est la vie. Link to comment Share on other sites More sharing options...
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